Archive for the ‘Theatre of War 2 Africa 1943’ Category

Theatre of War 3: Korea Gameplay

Posted by Attila On June - 16 - 2011

Theatre of War 3: Korea is an rts that is realistic and where the way you plan your attack matter a lot. This is mostly due to the fact that you can’t shoot on stuff you don’t see and at the same time support weapon that are outside the map may be called by the enemies to totally exterminate your army. Now these constraint force you to have to evaluate the amount of troops to commit at the right moment in the battle. If you commit too many you may find yourself in an ambush and loose them all, if you commit too few you may lose them one by one without any gain. This lead the game to be a fairly slow paced kind of game that require some patience but that become rewarding once you understand the principle and the way it should be played. Also as the campaign progress the mission get harder and the terrain is fairly random, so you never really know what you are in for.

In this video I’m playing the North Korean, you can also play Soviet army and American army and move your division in a turn by turn 2D campaign map. You can generate your own contextual campaign if you want.

Theatre of War 2 Africa 1943 Gameplay

Posted by Attila On May - 10 - 2009

This is a video of Theatre of War 2 Africa 1943 a RTS aimed to be as realistic as possible. It has notably a realistic view line of sight, realistic gun range and armors damages.

This video shows one mission of the campaign at normal difficulty. The objective is to prevent the German and Italian forces to pierce the pass until the British tanks reinforce the line.

As you see, the trench lines on the left flank felt very fast. So while I’m moving into a good position to kill the enemies, the main Axis advance beyond the allie line of defence, my rear guard get crushed faster than expected by the Germans tanks that seem much stronger then the M3 Stuart, forcing me to take away one of my M3 Lee Tank and send it back to the rear where it turned out to have a perfect angle on the flank and rear of the Panzer IV tank.

As for my main forces, I advanced slowly and carefully against the enemy flow and reached the advanced Allie defense position with cannons that were put to silence by a mortar barrage. To take advantage of those guns, I ordered my men to use the cannons with great effectiveness against the enemies tanks and infantry. I won with some casualties but at least none of my M3 Lee Tank were destroyed.

This is the first US mission of Theatre of War 2 Africa 1943. This mission of Theatre of War 2 Africa 1943 puts you in charge of the defense of a village. If the Germans actually breach your lines of defense they will win this mission. To win this battle the Germans use many support weapons against you like artillery, smoke screen and air to ground support. I decided to customized my army and changed the default M3 Stuart for M3 Lee which offer a greater anti tank punch and a better armor. I also choose not to take any anti air weapon relying only on my P-40 Warhawk fighters to take care of the Germans bombers. I think it was a good choice since the German Stuka didn’t killed much of my forces.

This is a video of Theatre of War 2 Africa 1943 showing one tiger facing ten M4 Sherman. Since Theatre of War 2 Africa 1943 aims for realism all. units are as strong or weak as they were historically. This Theatre of War 2 Africa 1943 video shows how nearly invincible a tiger tank can be.

This isn’t a regular mission from Theatre of War 2 Africa 1943, it’s a custom made mission that I’ve created with the ToW 2 Battle Generator, a very cool tool of Theatre of War 2 Africa 1943 that allows you to create missions in less than a few minutes. It’s amazingly simple.