Archive for the ‘Command and Conquer’ Category
Its single player is its worst enemy except for the gameplay in the Yuriko missions , some new music is added to the soundtrack and is still great , Challenge is the high point of the game and the units even though overpowerd their still kickass and crazy . Overall not bad for a Single Player expansion but unless your a really devoted C&C fan you might want to wait till the price is down to 10 to 5 dollars.
Today’s review features a guest who helped me co-produce this piece to the awesomeness that it is .
Red Alert 3 is one of the funnest game I’ve played, even though it came out somewhere close to the end of 2008. It is DEFINITELY the RTS of 2008. Why, you ask? because it’s fun. The units are crazy and pure fun to play with. The cut scenes are just campy and fun to watch and the story isn’t far from loony either. It makes you want to kick ass in co-op mode or the single player. The awesome music returns as well with Frank Klepacki returning to make new music and remix old tunes into one of the best game soundtracks out, with remixes from both Hells March versions as well as a whole new one.
The AI will test you at times since it has received a VERY significant improvement in both single player and skirmish. Many RTS games don’t have any sort of naval warfare or if they do it’s an afterthought but not in Red Alert 3, heck in this one you can build nearly your entire base on the water. The game also has a World Builder tool and has recently released SDK which will allow modders to make even better and crazier mods then found within C&C 3 .
Now on a final note to all those of you who manage to purchase the premiere edition before April 30th 2009 you can get a beta key for the next C&C game, now how awesome is that! If your reading this now you still have 20 days till then to pick it up.
So Commander, I will see you on the Battlefield!
I got a new youtube account, so all my videos here will have different web addresses. I will upload them all again very soon.
This is my command and conquer video showing the last mission for the Chinese side.
Well guys, this is it! DYG’s first Red Alert 3 video(s)!
I’ve only played five matches (as of this video’s upload) and have yet to make full use of all the unit’s secondary gimmicks. I guess I’m just stuck in the past with classic C&C rush tactics :P. But this video does demonstrate how useful naval assaults can be now.
My opponent wasn’t well prepared for naval attacks, so I took advantage of this. As well as harrassing him with small rushes of Conscripts and Hammer Tanks, he became convinced I would be purely trying to rush him from the ground. He put up a good fight and held back many of my advances, though once I started rolling in the big guns, he eventually surrendered.
I must say though, that the most interesting faction so far is the Empire of the Rising Sun, whom require plenty of micro-management, especially when it comes to decisions on whether to use a unit as AA or AG. I’ll do a victory vid on them next to demonstrate this.
Ah yes, Command and Conquer has returned! Kane is back and ready for another attempt to defeat the Global Defend Initiative (GDI). But this time an alien race, called the Scrin, is joining the battle for their own intentions…
…So is the plot of the new Command and Conquer game from EA, a company in the game industry known for having a pseudo monopoly on games. This time they gave us the demo for Command and Conquer 3: Tiberium Wars. This new edition of the franchise is sure to be one of EA’s best yet!
The demo itself includes a tutorial, a mission for the GDI campaign, and one map for skirmish mode.
In this reveiw I will focus solely on the Skirmish mode.
The mode gives you control over GDI only, although there is a trick that allows you to play as Nod and the Scrin. Put your mouse over the race selection and click N or G then right click with the mouse and it should switch the faction to Nod or GDI. (If playing as the Scrin you will automatically lose the game.) The same can be done for the AI.
Tiberium Wars’ gameplay is much other C&C games. You start with a Construction Yard. You must build buildings, units, and upgrades in order to prepare yourself for your enemy(s). It’s fast paced and fun, just like the good old Command & Conquer games.
The only problem with gameplay is that unit upgrades can’t be preformed on the sidebar.
Both GDI and Nod have been completely revamped for the new CnC, never before have they been so diverse. Classic units like the Grenadier, Flame Tank, and the Ion Cannon have returned along with new units in the roster like the Predator, Fanatic, and Beam Cannon.
Graphically, on my machine, it isn’t too impressive since I have to put it on the lowest settings. No brilliant lighting to be found here. Not to say that it isn’t terrible.
The game’s sound is extremely impressive, gunfire, lasers, explosions, all sounds are conveyed very well and flawlessly.
The music on the other hand has some problems. It just doesn’t fit the Command and Conquer style. It’s more “classical” sounding then the techno/heavy metal feel from the old games and tends to slow the game down. Nor was it composed by Frank Klepacki, much to my disspare. The music itself is pretty to though, just not C&C.
Overall, Command & Conquer 3: Tiberium Wars Demo is impressive and well worth downloading. If this is how the retail is, I’ll be sure to buy it.
Sound and Music: 9/10
Fun Factor: 10/10
Final Score: 9/10
System Requirement for Command and Conquer 3: Tiberium Wars:
Pentium 4 1.2 Ghz Processor (It’s supposed to be a 1.6.)
ATI Radeon 9550 256MB Video Card.
450 Watt Fan
EG motherboard (Dunno which one exactly)
512MB Patriot brand RAM.
This is the first review (first real) i have ever made. I hope you like it.
In this video i am reviewing the Brotherhood of Nod faction together with some tips and trip on how to start a game. This video also show the Nod Avatar of War unit and will demonstrate its ability to use weapons of other vehicles and attach it to its own.
Today I tried Command & Conquer 3: Tiberium Wars. I must say I had no expectation at all. But seem they did a good job. :-)
The cutscene are acted by real actor, the story seem good, the graphic are really good, the infantry actually is useful, it’s easy to play, intuitive, unit are easy to control, there isn’t too much micro management, the economy is simple. They really did a good job on that one. So enjoy!
Little trick, cheat for the demo: if you find the demo too short, there is a cheat that allow you to play the Nod in skirmish. Put your mouse over the race selection and click N or G then right click with the mouse and it should switch the faction to Nod or GDI. (I didn’t tested this tip, so don’t ask me for help if it doesn’t work)
Another day, another RA2 video I guess. In this one I first tried a tank assault, with that I was able to take out the Battle Lab, which is good but not what I wanted. Next I used a Demo Truck in a less then effective way. :( Next up: Boris with a Flak Halftrack to defend him from air attack and transport his slow butt around. The AI erected a Prism tower within range and killed him. I was so close to saving him though. This is a shame. But heres the funny part, ONE Kirov was able to finish the opponent, a desperate move it was, and success it bought me!
Here is a round of Command & Conquer Red Alert 2: Yuri’s Revenge expansion set.
Against a Brutal Level Opponent, I was successful in using Human Wave Tactics, and Urban Tactics, followed up with armored support for a easy victory. And who said C&C is all about massing tanks?