Archive for the ‘First Person Shooters’ Category
So we finally managed to finish our Call of Duty Black Ops 2 Veteran Walkthrough. It was real torture for the mind and you can hear it as we progress in each level. The purpose of this walkthrough was largely to test my audience and see if there was any remaining Call of Duty Fans out there in our subscriber. Our conclusion is that fortunately there are very few. It still remain shocking that this series keep being that popular with such a product that keep getting worse and worse without any substantial improvement to it. While each time they say “oh we totally redesigned the multiplayer” as a rule, it’s always the same still, with a few cosmetic modifications. With the production and marketing budget of Call of Duty Black Ops 2 you would just expect the series to become an exemple of what games should become but the result is far from it. If you still want to see Call of Duty Black Ops II Veteran Walkthrough after these few words check it out here and make sure hear our review in this last episode.
Far Cry 3 is the latest addition to the series and the question is, is it really a Far Cry proper successor?
It’s a challenging question to answer since the original Far Cry was made by Crytek who now focus on making Crysis series with their own Cry Engine that started it all. So engine wise, since Far Cry 2, the feeling is different from the original Far Cry in nearly all aspect thanks to the Dunia Engine that Ubisoft developped for the game. The only thing similar is the offer of putting you in a wild wide open world with amazing graphical experience and a fast paced action that isn’t extremely realistic but entertaining none the less.
So as you may imagine this new Far Cry 3 is much closer to Far Cry 2 since it’s using the same engine, but that being said, there is very little relation with FarCry 2 story and while Farcry 3 does keep a few gameplay element of FarCry 2 the feeling, the pace, the visual and the interaction with the world all feel different.
That raise the question what is Far Cry 3 about?
Well unlike The original Far Cry and Far Cry 2 your not a Mercenary or a soldier of any kind as you start. Your an innocent White American teenager with rich parent that are living the dream of traveling in a the Pacific island that end up being taken hostage with many of his family and friend after jumping in parachute on a island plagued by pirate, drug, mercenaries, many very weird characters and a war between local native people and the unwanted invaders. In clear you end up in a place that really deserve a far cry for help.
The Weird Main Story
After escaping from the Pirates cages and losing your brother, you are saved by an ex-marine that became part of the native resistance and have the bright idea to put a magical tattoo your arm without asking your opinion about it and as a result this Far Cry 3 Tattoo will grow by itself as you unlock special abilities providing an RPG element to this fps shooter game. So as you can notice right away, the game gets kinda wierd very early on and it gets from weird to very weird. You will meet up plenty of strange character including, a psychopath pirate leader, a drugged doctor that is constantly stone, a leader of the native people that drug you constantly, a questionable CIA agent, a creepy guy that follow you arround and is likely a pervert, a crazy undercover agent that fool people for being a german mercenary and so on. So in clear the story of Far Cry 3 is funny, well acted and extremely well executed with great psychedelic moment. It’s really enjoyable for the first run at it no question about that.
Far Cry 3 an open World to Explore?
While the main story is a great fun Far Cry 3 open world has to offer many smaller scale experience that make the gameplay evolve into many smaller games that can result in facilitating your experience. So you can climb many radio tower to reveal map part with the content that you can loot around it. You can clear small Pirates and Mercenaries camp that then get claimed by the native and these will allow you to fast travel to a location and rearm yourself there. You can play poker, do many small side missions, some weapons challenge with high score shared with your friends. There are also many items to find around the huge map that will give you experience as a result as well as a limited story around the object that may interest a few peoples. There is also a wide variety of random event and encounter as you move around the map that can be entertaining in some occasion.
Are Side mission that important?
That being said you are under no obligation to play the side missions and if you actually finish the game story, there is very little interest in continuing to explore the world. The more enemy camp you clear, the less enemies you will find. The random items don’t really provide much information worth searching for. The random encounter become quickly meaningless because of an AI that aim very badly and a stealth system that is over generous toward the player independently of the difficulty level. So in clear. Far Cry 3 offer an amazingly big environment, that doesn’t provide much long terms entertainment once you getting out of the main story. Some people may compare it to a first person shooter skyrim experience but it’s certainly doesn’t have the dept or the story that skyrim provide around the main quest. This mean that other then the main story you will mostly have to create your own form of entertainment if you want to continue to play with the same character, because it’s a game design in a way where, the more stuff you do, the less stuff there is to do or the more worthless the remaining stuff that you can do is.
Can you finally feed you hunter ambitions?
Far Cry 3 also offered a lot of attention around the wild life on the island and many people ended up dreaming about random encounter with Tigers, Sharks and all these very dangerous creatures. Well Far Cry 3 does offer some good Hunting and Wild life can end up offering some originally fun moment. At the same time wild life is extremely common all over the place. As a result by the end of the game seing a Tiger won’t be much of a excitement and killing an animal becomes quickly banal experience even when you don’t really need to kill them. The only need for killing animal is to make bags and that kind of stuff that allow you to have more weapons ammo and that kind of stuff and kinda raise the question about why can’t you buy these instead of having to feel like a psychopath killing everything that move to skin them with a huge machete that make you feel like a savage from the stone age.
Is it all about money in a pirate infested island?
Speaking of buying something, as you move arround you find money in random box and you can loot dead bodies to find a wide variety of items that you can then sell. While it could be an enjoyable experience to loot the entire place, you rarely find much money and most items you find have no physical representation or use in the world other then being sold for very little money. As a result looting dead body is time consuming and doesn’t pay of much but even if it did pay more the result would not change much to the gameplay of Far Cry 3 since nearly all items get unlocked by the story, the money then become a very limited way to improve the guns or buy special guns. For the most part it’s to buy a good ammo refill and maybe some map part for convenience not that you really need it. In the and the economic element of Far Cry 3 is extremely limited and without much value compare to the time it may take you accumulate the amount that could help you. As a result you may very well no longer bother to search for money toward the end since it’s not particularly usefull once you have the loadout you like.
In the End is it worth it?!?
To conclude, ahhh Far Cry 3 Far Cry 3 Far Cry 3… It’s a game with an amazing technology that provide a very well design gameplay that offer very entertaining moment fill with a great randomness. The Main story is very well executed with very good characters development. While offering an open world the fun element remain focus on the linear experience of the main story and while side missions are present they are rarely worth exploring other then for a few more xp point that you can live very well without. Far Cry 3 is a game that is worth getting if you want an entertaining singleplayer experience but once you are done with the main story the interest fade away quickly. Fortunatly at 49$ at release it’s reasonably priced compare to more expensive fps that cost more, if you download Far Cry 3 it’s 10 gig, so it may be worth it to get it on DVD if you have a slow internet other wise Steam is a fine way to download Far Cry 3 from online purchase.
Note concerning the Multiplayer and Coop:
The game use Uplay a practical system when it comes to keep up to date you games and is fairly similar in term of functionality with Steam, raising the question, why do we need that? The game also use ports used by servers that should NEVER be used by GAMES, so I’m literally unable to even try multiplayer. This is a MAJOR and very BAD game breaking element of this game that simply can’t be justified and probably explain how dead are Ubisoft games in multiplayer on PC. Ubisoft is an amazingly talented company that keep messing up the Multiplayer element of it’s games on PC and Far Cry 3 for PC once again didn’t fail at frustrating me on that aspect. Far Cry 3 for xbox 360 and on play station 3 network may not have that issue, but farcry 3 on PC could have easily avoided that by allowing to choose custom port of using a tunneling system.
With Arma 3 coming out this year we decided to take a look at the latest DLC of Arma 2 that remain a pretty versatile game even for it’s age. So this DLC put you in the shoes of Czech Republic soldiers in charge of chasing down some War Criminal in a fictive country. Sadly the DLC is singleplayer online and there is no “lite” version like the previous DLC. It’s also usually disable by the different community launchers for somereason. This mean that you don’t have any mod nearly working with this DLC as far as we know. When it came out the first mission was bug and we were unable to even finish the first missions. Fortunately they fixed all this since and you can now see the result of the first mission of the DLC here.
Borderlands 1 was strongly acclaimed by critic when it originally came out. So we decided to take a look at it in coop multiplayer. While the game visual style is original and the RPG element innovative for a first person shooter. We were globally disappointed at it especially in coop. The RPG coop experience get broken as soon a one of the player you play with continu to play without the others. Creating unkillable enemies and that kinda of ruining experience. This is why we created this “vague” Borderlands PC Walkthrough Coop playthrough in HD that didn’t really aim at showing you guys the entire story but more too show some good time we had before the fun was already over.
Mount & Blade Warband Napoleonic War Shortest Siege Round? is a video that show a extremely short siege round where it’s likely that 1 or 2 of the attacking team actually manage to sneak into the fort and capture the flag while all the rest of the team was just doing their thing leading to one of the shortest round of Mount & blade I Saw.
Iron Front: Liberation 1944 Multiplayer Gameplay 1 is showing a portion of a round of multiplayer where both side need to capture and hold different positions on the différent maps. As you can see in this video There isn’t much action in that mode but on the other hand. Social interaction compensate.
This is a small videos of me and Alf attacking an enemy small tank group that was taking a break near a road. It show how good is the Apache for long range engagement. Enjoy! :)
Arma 2 Operation Arrowhead – Damn Sniper show an intense portion of a game we played recently. The goal of the mission was to clear an enemy artillery position. The objective was largely achieved by an airstrike very early on. That airstrike on the other hand was way too close to civilian population and out of concern for the population we went down to the village. While doing so we became under fire from a sniper that had survived the airstrike. Having now clue where the sniper was we had to rush forward. A few of us were hit and required medical attention on the way. But we finally managed to reach the village and neutralize the sniper. We were using ACE and ACRE and this video is an other epic moment of Arma 2 OA used in Combined Operation. Where 1 sniper can keep a group of players pinned down as oppose to a few players taking out an entire army.
Retro Call of Duty 4 Modern Warfare! is a kind of nostalgia video of the Call of Duty game I enjoyed the most. It’s clear that now everybody knows Call of Duty, but I have a hard time enjoying the latess versions of them. So I tryed this old one again to figure out if I hallucinated liking it. Turn out I’m still liking the feel of it.
Now that doesn’t mean I plan to go back to playing this game but it’s interesting to see how I like the feel of it even now and yet very much dislike the feel of newer Call of Duty games. If anybody has an idea of an explanation go ahead!
Finally… here is some Arma 2 Combined Operation Coop Gameplay. Sorry for starving my subscriber for like 3 months of this essential game that we naturally go back to after to a few hours of distraction in more commercial game to realize once again, that Arma 2 is the best game ever…
The objective of this mission was to Kill a Warlord.
Orcs Must Die! is an action, humoristic, tower base, 3rd person, fantasy game with a World of Warcraft kind of graphic. Just saying that you should ask yourself, what the hell can that be.
Well the first thing I would say, is that normally I would not have bought this game, and actually somebody gave it to me. If not this review would never have existed… And that would be a shame. Because this game is actually a lot of fun and certainly worth buying.
One of the first thing you notice as you launch this game is that it run extremely smoothly at all time. This is clearly due to the fact it’s a cartoon or artistically form of graphic as oppose to aiming for realism. The graphic really remind us of World Of Warcraft for some reason, with colorful environment and big gray castle environment. The enemies are funny looking and your character is an undisciplined wizard, last survivor that defend the real world from the orc invasion. In clear it’s a not too serious kind of mix that make this game really joyful to play.
The main concept of the game is that an evil wizard took over the minds of the orc and force them to rush toward the gate between this world and the reality. When we say rush, it’s really a mindless rush. The enemies nearly don’t care about anything else then going to that objective and literally ignore you for the most part. This mean that your job is not so much to fight them but simply to slow them down and kill them all. To do so you have a wide range of traps as well as a few spell, weapons and upgrade to your character that you unlock from level to level. The fun of the game consist mostly in figuring out the most creative way to combine the traps in order to stop of flow of orcs. While that may appear simple it actually is much more challenging then expected since the level design pose all kind of constraint. These constraint are mostly due to the fact that you need to finance those traps by killing orcs. This mean that you can only get as many traps as the number of orc you kill and since your character cannot be everywhere at the same time you need to rely on those traps. On the other hand it’s rare that a trap system will be flawless, even with tons of traps you will still have to stop some orc by yourself.
These constrain make this game smart and fast paced. This is even more true when you start playing at nightmare difficulty that is certainly one of the most fun and challenging gameplay we had in single player in a long time. You may end up being totally exhausted after playing such level due to the intensity and concentration required by this game. This game really did impress us in how well design it is and how fun it turned out to be.
To conclude we highly recommend you to get this game, it’s fairly cheap and does provide between 10 and 20 hours of enjoyment that will make you happy. The only down side of this game is that it doesn’t have any coop or multiplayer. While there are 24 well done level, once you know them all and how to finish them it can easily be call linear or repetitive since they are like puzzle that once resolved are easy to resolve again. The fun you will have in this game will certainly compensate for those few minor complain not to mention that the gave is well supported and has been patch many time already and two DLC have been released already to prevent you from getting tired of it.
Red Orchestra 2: Heroes of Stalingrad unlike many first person shooter is a game that aim at giving you a realistic world war 2 experience on the Eastern Front.
The localization of the action is a welcome aspect of this series. It put you on the eastern front, a front that has been certainly one of the decisive part of the War and is largely under explored by the main stream games, if not only to reproduce scene from movies everybody saw. Red Orchestra 2: Heroes of Stalingrad actually put you in some important moment of the war on the eastern front and the single player experience gives you some introduction with videos that explain the context of each map that center around the battle of Stalingrad. The story of the game tend to limit itself to these videos and the singleplayer is a mirror of the multiplayer with bots. Those AI offer some good training in preparation to the real deal the multiplayer.
The action happens in a very well designed environment that seems to come out directly out of black and white film of the real event. The maps are very well done graphically and are rich in details, the texture are maybe a little dark but this give a dark war movie style to the game that seem appropriate when it comes to recreate the atmosphere of this bloody front. While the environment is largely undestructible, few spot can be blown up by engineer explosive to open some alternative path, allowing your side to advance in this very deadly environment. The lethality of the environment is due in great part to the narrow nature of the maps that rarely give you more then 3 or 4 possible ways to advance or defend. Because this game really is mostly about advancing or defending.
To advance your team need to outnumber the enemies in a zone to capture it. These zones are represented by a square on the map. To push the front you need to hold a series of zones before being able to push to the next series of zones. This principle is actually very effective at keeping the action going, forcing both side to move to these different zone to achieve victory. As a rule the hard part isn’t so much to capture the zone, but mostly to actually reach those zone. The game make you spawn pretty far away as a rule allowing the defender to entrench themselves in very easily defensible position forcing the attacking side to play tactically or simply outnumbering the defenders that will run out of ammo at some point.
It’s clear that the maps of Red Orchestra 2: Heroes of Stalingrad as well has the game mechanic are well design with teamplay in mind. There is plenty of cover and ways to flank the enemies, on the other hand the realistic nature of the game prevent any form of cohesion between the players, this is due to the fact that everybody die in one hit (nearly). The game allow you to spawn either at one of 2 spawn position or on the squad leader. As a rule the squad leader dies, so that usually mean you spawn at one of 2 spawn position. There are no guaranty that the rest of your squad will spawn at the same position. If they didn’t die at the same time as you, there is no point waiting for them. It’s also unlikely that they will wait for you. So the squad system of the game appear to be very much an illusion and the action generally consist at being a bunch on individually running and gunning spread out a little like Call of Duty Series and it’s a little disappointing to say the least.
In fact one of the amazing feature of the game, the cover system, should be a great teamplay enforcer. Red Orchestra 2: Heroes of Stalingrad offer one of the best system of cover we ever saw in a first person shooter. The most impressive aspect of this system is that it’s intuitive, effective, easy to use, fun to use and all that while keeping you inside your first person view. So you can suppress the enemies with blind fire, you can use nearly every thing as a position to increase you gun stability. You can take take a small peek and really this system is great! The only issu with this system is that if you use it, your nearly as good as dead both in single player and multiplayer.
From our experience at it, the reason why this amazing cover system turn out to be nearly useless is that Red Orchestra 2: Heroes of Stalingrad aiming system is actually way to easy. One of the main charm of Red Orchestra: Ostfront 41-45 and it’s popular mod Darkest Hour: Europe ’44-’45 was that aiming was really a pain. To actually manage to be good at it, you really have to play a lot and train yourself at it. While in Red Orchestra 2: Heroes of Stalingrad it’s really really easy to hit somebody even beyond 200m with a rifle even without any scope. With submachine gun you can also aim very well bellow 100m and with machinegun you can single shot the enemies from a far easily. The ease of use combined with the realistic nature of the damage those weapon gives, mean that you will die a lot playing this game. Also the fact that it’s so easy to kill your enemies as it is easy to die make the multiplayer of Red Orchestra 2: Heroes of Stalingrad a bit frustrating. We explain this by the fact that killing your enemies is easy and doesn’t give you much of a reward, while dying so easily is frustrating. The multiplayer experience as a result gives more frustration then pleasure in the end and it’s a fairly surprising result since the game main focus is the multiplayer. Such a “frustrating” result probably could have been avoided by randomizing the bullets spread and could have been justified by wind or poor quality of weapon due to the cold or something. One thing is sure the game feel little a like the original and the firefights are usually short and rarely feel satisfying especially in the context where the team play is nearly none existent and useless.
To conclude this game is well done, visually the game look good but the requirement to run it smoothly seems a bit high. The cover system did impress us a lot and it’s just a shame that it doesn’t turn out to be an effective way to fight in the multiplayer. The multiplayer is well design but the nature of the aiming system turn what could be a fun experience into something fairly frustrating. One thing is sure Tripwire seem to be determined to support the game well and address the community complain and they have already released many updates that have fix many issue. They will also release a DLC that focus on the pacific theater. So we are looking forward to where Tripwire Interactive with lead the game base on all the community feedback they received since the release.
This is the Playlist of my Battlefield 3 Walkthrough that show you the entire gameplay element of the game without spoiling the side story and stuff.
Arma 2 Combined Operation, Missions Editor Tutorial Show the Very Basic stuff you can do in the Arma 2 Editor. This really isn’t anything too complicated and mostly aim at tell only what you need, when you need it to create a simple missions. Once you understand those basic aspect explained here, you should already be able to create a simple and effective mission in a very short time, without even needing to use scripting or more advance functions.
Essentially this video show 1 of the main quest that advance the story line. Note that in this videos I cuted a good potion of the fight against the Thugs at the beginning. because i didn’t had much to fight them and that took forever… Also in this game you can modified you weapons, something that i actually didn’t used yet at that point. Other then that i think this videos pretty much cover most aspect of what the game has to offer. The only thing missing are guns that you get much later on in the campaign. But the main focus of the game remain a very bloody melee combat action.
Some more Arma 2 Combined Operations Gameplay where we get ambushed and we have to go get a spec ops out of trouble.
Dead Island is what we would call a zombie killing game. Now a day nearly everybody experienced Left 4 Dead Series and many people could say that quote “Dead Island look like Left 4 Dead 2″. Well turn out this game really has little in common with Left 4 Dead.
Dead Island offer 5 well looking and well design large map that you are free to explore as you wish. These map are fill with zombies that are randomly generated as you move around. This mean that no matter where you go you will likely find stuff to kill. So you will have the chance to travel into a vacation hotel, a town, a jungle, a sewer system (fortunately it doesn’t smell) and a Jail. The maps are also fill with tons of bags, crate, can, tool box, dead body fill with useful stuff that you may need for your zombie survival vacations.
Now killing zombies all over the place could become kinda repetitive. Killing zombies for killing zombies can feel a little pointless in anygame to be honest. This is why this game provide a main story and many side story fill with characters that ask for your help in very concrete, logical, justified ways in this zombies infestation context.
The main story story start by requiring you to feed the basic needs of zombie survival. Then once your apparently in “secure” position in term of means to fight and survive the story start to explain the source of the infection. As you find the source you meet people try to find a solution to it and then the mess get deeper and you barely make it out. It’s a fairly simple main story and while it attempt to be kinda emotional and dramatic you can’t really get attached to any characters after killing so many zombies. While the game kinda fail at making you committed to the characters it’s very nice that the story didn’t make the characters immortal and many of them end up as zombies and that’s really nice. It make the context of the game much more believable and send the message that every stronghold may be overwhelmed by zombies so you can’t be safe anywhere. So overall the main story is certainly more developped then many zombie games but at the same time it’s really not a deep story.
On the other hand this game offer a lot of side missions that you can accept of not when you find them. Many of them are fairly silly, like providing alchool and teddy bear. But most of these side quest actually offer some charm. Not so much because they are deep, but because they are believable in the context. So you may have to help peoples dealing with multiple aspect that you may face in zombie invasions. For example save people from crash, bring a wife to safety, kill family members that became zombies, find somebody’s insulin and of course bring food to peoples. All these side quest really give a purpose to exploring the maps and make this game a very immerse zombie game and make you much more immersive then in Left 4 Dead universe for example.
Now story asside it’s important to speak of how unique is the gameplay mechanic of this game. This game is an Role Playing Game (RPG). This mean that your character will level up and you will be able to choose specific abilities and become stronger. But like Oblivion or Fallout the enemies will gain in strength as you level up. This mean that you won’t become overpowered. But while the rpg element play a role, it’s not what make the combat system good. The combat in Dead Island is mostly melee and that is where this game really shine. First of all you can use a very wide variety of tools and weapons to kill zombies, ranging from the pipe to the katana. Your can trow those weapons but the main interest is that you can use them to hurt the zombies in specific ways. Exemple you can cut their head, yes… but you can also cut their arms, legs, break some bones and all that is achieve with a great bloody attention. This melee system is certainly one of the most entertaining we tryed in a FPS, it’s very smoothly done, intuitive and just silly fun.
Not to mention that at each hit you do you can actually see the resulting damage in very bloody ways where you did hit the zombies. So you can have a zombie with his bone broken with the arm kinda floating without zombie will in it. That lead us on the topic of violence… Now this game is very very very violent toward zombies. We are not big fan of free violence in games as a rule because in most case it’s free and without justifications. Well Dead Island did manage to break our usual taste in term of violence. In this game it’s actually fun violence, there is nothing like rushing into a hordes of zombies with a katana and cutting them all into pieces that fly everywhere. So yeah that game is bloody and violent, free violence but fun violence. That also mean that it may not be a good idea to get this game for children, even if that probably won’t turn them into psychopathic zombie hunter.
Melee weapons and fight are a big part of this game and there is a good reason for that, finding ammo for your gun is very hard and that’s to the merit of the game. It’s clear that in the real world you won’t find ammo everywhere and that truth is part of this game. In this game you should make each bullet count. But when there are a lot of zombies it can be a lot of fun to use those few rounds you kept and blow their heads off, in a once again bloody way. On the other hand when it comes to fighting humans that have guns, this game show some limitation in term of enjoyment. The aiming is sloppy, the humans AI is not particularly fun to fight. In clear while there is some firefight, it really isn’t the game strong point, Zombie killing is.
The game also offer some coop experience, so you can deal with zombies and the campaign with friends, it’s a lot of fun but the RPG element of the game make it a little strange sometime. You can play coop with you already leveled up character so you can essentially play a game where a lvl 40 play with a lvl 1 if you want. None the less it’s entertaining if you play with friends.
To conclude if you like zombie games you probably should get this one. It look good, it’s fun, there is a lot to explore and it’s probably a good 15 hours of fun minimum if you finish it.
Arma 2 Operation Arrowhead Tank Mini Guide show how to use the different role inside a tank in Arma 2 Combined Operation. It tells what does what and different capacities of each roles. This guide apply to Arma 2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces. So in Clear Arma 2 Combined Operations.
As soon as i started this game, 20 people in my steam list asked if it was good. Well instead of explaining i guess it best to show it. Essentially this video show 1 of the main quest that advance the story line. Note that in this videos I cuted a good potion of the fight against the Thugs at the beginning. because i didn’t had much to fight them and that took forever… Also in this game you can modified you weapons, something that i actually didn’t used yet at that point. Other then that i think this videos pretty much cover most aspect of what the game has to offer. The only thing missing are guns that you get much later on in the campaign. But the main focus of the game remain a very bloody melee combat action.