Archive for the ‘First Person Shooters’ Category

Game Aftershock: Orcs Must Die! Review

Posted by Attila On November - 29 - 2011

Orcs Must Die! is an action, humoristic, tower base, 3rd person, fantasy game with a World of Warcraft kind of graphic. Just saying that you should ask yourself, what the hell can that be.

Well the first thing I would say, is that normally I would not have bought this game, and actually somebody gave it to me. If not this review would never have existed… And that would be a shame. Because this game is actually a lot of fun and certainly worth buying.

One of the first thing you notice as you launch this game is that it run extremely smoothly at all time. This is clearly due to the fact it’s a cartoon or artistically form of graphic as oppose to aiming for realism. The graphic really remind us of World Of Warcraft for some reason, with colorful environment and big gray castle environment. The enemies are funny looking and your character is an undisciplined wizard, last survivor that defend the real world from the orc invasion. In clear it’s a not too serious kind of mix that make this game really joyful to play.

The main concept of the game is that an evil wizard took over the minds of the orc and force them to rush toward the gate between this world and the reality. When we say rush, it’s really a mindless rush. The enemies nearly don’t care about anything else then going to that objective and literally ignore you for the most part. This mean that your job is not so much to fight them but simply to slow them down and kill them all. To do so you have a wide range of traps as well as a few spell, weapons and upgrade to your character that you unlock from level to level. The fun of the game consist mostly in figuring out the most creative way to combine the traps in order to stop of flow of orcs. While that may appear simple it actually is much more challenging then expected since the level design pose all kind of constraint. These constraint are mostly due to the fact that you need to finance those traps by killing orcs. This mean that you can only get as many traps as the number of orc you kill and since your character cannot be everywhere at the same time you need to rely on those traps. On the other hand it’s rare that a trap system will be flawless, even with tons of traps you will still have to stop some orc by yourself.

These constrain make this game smart and fast paced. This is even more true when you start playing at nightmare difficulty that is certainly one of the most fun and challenging gameplay we had in single player in a long time. You may end up being totally exhausted after playing such level due to the intensity and concentration required by this game. This game really did impress us in how well design it is and how fun it turned out to be.

To conclude we highly recommend you to get this game, it’s fairly cheap and does provide between 10 and 20 hours of enjoyment that will make you happy. The only down side of this game is that it doesn’t have any coop or multiplayer. While there are 24 well done level, once you know them all and how to finish them it can easily be call linear or repetitive since they are like puzzle that once resolved are easy to resolve again. The fun you will have in this game will certainly compensate for those few minor complain not to mention that the gave is well supported and has been patch many time already and two DLC have been released already to prevent you from getting tired of it.

Game Aftershock: Red Orchestra 2: Heroes of Stalingrad Review

Posted by Attila On November - 29 - 2011

Red Orchestra 2: Heroes of Stalingrad unlike many first person shooter is a game that aim at giving you a realistic world war 2 experience on the Eastern Front.

The localization of the action is a welcome aspect of this series. It put you on the eastern front, a front that has been certainly one of the decisive part of the War and is largely under explored by the main stream games, if not only to reproduce scene from movies everybody saw. Red Orchestra 2: Heroes of Stalingrad actually put you in some important moment of the war on the eastern front and the single player experience gives you some introduction with videos that explain the context of each map that center around the battle of Stalingrad. The story of the game tend to limit itself to these videos and the singleplayer is a mirror of the multiplayer with bots. Those AI offer some good training in preparation to the real deal the multiplayer.

The action happens in a very well designed environment that seems to come out directly out of black and white film of the real event. The maps are very well done graphically and are rich in details, the texture are maybe a little dark but this give a dark war movie style to the game that seem appropriate when it comes to recreate the atmosphere of this bloody front. While the environment is largely undestructible, few spot can be blown up by engineer explosive to open some alternative path, allowing your side to advance in this very deadly environment. The lethality of the environment is due in great part to the narrow nature of the maps that rarely give you more then 3 or 4 possible ways to advance or defend. Because this game really is mostly about advancing or defending.

To advance your team need to outnumber the enemies in a zone to capture it. These zones are represented by a square on the map. To push the front you need to hold a series of zones before being able to push to the next series of zones. This principle is actually very effective at keeping the action going, forcing both side to move to these different zone to achieve victory. As a rule the hard part isn’t so much to capture the zone, but mostly to actually reach those zone. The game make you spawn pretty far away as a rule allowing the defender to entrench themselves in very easily defensible position forcing the attacking side to play tactically or simply outnumbering the defenders that will run out of ammo at some point.

It’s clear that the maps of Red Orchestra 2: Heroes of Stalingrad as well has the game mechanic are well design with teamplay in mind. There is plenty of cover and ways to flank the enemies, on the other hand the realistic nature of the game prevent any form of cohesion between the players, this is due to the fact that everybody die in one hit (nearly). The game allow you to spawn either at one of 2 spawn position or on the squad leader. As a rule the squad leader dies, so that usually mean you spawn at one of 2 spawn position. There are no guaranty that the rest of your squad will spawn at the same position. If they didn’t die at the same time as you, there is no point waiting for them. It’s also unlikely that they will wait for you. So the squad system of the game appear to be very much an illusion and the action generally consist at being a bunch on individually running and gunning spread out a little like Call of Duty Series and it’s a little disappointing to say the least.

In fact one of the amazing feature of the game, the cover system, should be a great teamplay enforcer. Red Orchestra 2: Heroes of Stalingrad offer one of the best system of cover we ever saw in a first person shooter. The most impressive aspect of this system is that it’s intuitive, effective, easy to use, fun to use and all that while keeping you inside your first person view. So you can suppress the enemies with blind fire, you can use nearly every thing as a position to increase you gun stability. You can take take a small peek and really this system is great! The only issu with this system is that if you use it, your nearly as good as dead both in single player and multiplayer.

From our experience at it, the reason why this amazing cover system turn out to be nearly useless is that Red Orchestra 2: Heroes of Stalingrad aiming system is actually way to easy. One of the main charm of Red Orchestra: Ostfront 41-45 and it’s popular mod Darkest Hour: Europe ’44-’45 was that aiming was really a pain. To actually manage to be good at it, you really have to play a lot and train yourself at it. While in Red Orchestra 2: Heroes of Stalingrad it’s really really easy to hit somebody even beyond 200m with a rifle even without any scope. With submachine gun you can also aim very well bellow 100m and with machinegun you can single shot the enemies from a far easily. The ease of use combined with the realistic nature of the damage those weapon gives, mean that you will die a lot playing this game. Also the fact that it’s so easy to kill your enemies as it is easy to die make the multiplayer of Red Orchestra 2: Heroes of Stalingrad a bit frustrating. We explain this by the fact that killing your enemies is easy and doesn’t give you much of a reward, while dying so easily is frustrating. The multiplayer experience as a result gives more frustration then pleasure in the end and it’s a fairly surprising result since the game main focus is the multiplayer. Such a “frustrating” result probably could have been avoided by randomizing the bullets spread and could have been justified by wind or poor quality of weapon due to the cold or something. One thing is sure the game feel little a like the original and the firefights are usually short and rarely feel satisfying especially in the context where the team play is nearly none existent and useless.

To conclude this game is well done, visually the game look good but the requirement to run it smoothly seems a bit high. The cover system did impress us a lot and it’s just a shame that it doesn’t turn out to be an effective way to fight in the multiplayer. The multiplayer is well design but the nature of the aiming system turn what could be a fun experience into something fairly frustrating. One thing is sure Tripwire seem to be determined to support the game well and address the community complain and they have already released many updates that have fix many issue. They will also release a DLC that focus on the pacific theater. So we are looking forward to where Tripwire Interactive with lead the game base on all the community feedback they received since the release.

Battlefield 3 Walkthrough Gameplay

Posted by Attila On November - 11 - 2011

This is the Playlist of my Battlefield 3 Walkthrough that show you the entire gameplay element of the game without spoiling the side story and stuff.

TUMOD ARMA2 Preview test

Posted by madmusti On October - 23 - 2011

YouTube Preview Image

 

Turkish Armed Forces for Arma 2 & OA !

 

http://www.armedassault-turkiye.net/

 

http://www.turkarmabirligi.net/

Arma 2 Combined Operation, Missions Editor Tutorial Show the Very Basic stuff you can do in the Arma 2 Editor. This really isn’t anything too complicated and mostly aim at tell only what you need, when you need it to create a simple missions. Once you understand those basic aspect explained here, you should already be able to create a simple and effective mission in a very short time, without even needing to use scripting or more advance functions.

Dead Island Gameplay

Posted by Attila On September - 27 - 2011

Essentially this video show 1 of the main quest that advance the story line. Note that in this videos I cuted a good potion of the fight against the Thugs at the beginning. because i didn’t had much to fight them and that took forever… Also in this game you can modified you weapons, something that i actually didn’t used yet at that point. Other then that i think this videos pretty much cover most aspect of what the game has to offer. The only thing missing are guns that you get much later on in the campaign. But the main focus of the game remain a very bloody melee combat action.

Arma 2 Combined Operations Gameplay

Posted by Attila On September - 27 - 2011

Some more Arma 2 Combined Operations Gameplay where we get ambushed and we have to go get a spec ops out of trouble.

Game Aftershock: Dead Island Review

Posted by Attila On September - 14 - 2011

Dead Island is what we would call a zombie killing game. Now a day nearly everybody experienced Left 4 Dead Series and many people could say that quote “Dead Island look like Left 4 Dead 2″. Well turn out this game really has little in common with Left 4 Dead.

Dead Island offer 5 well looking and well design large map that you are free to explore as you wish. These map are fill with zombies that are randomly generated as you move around. This mean that no matter where you go you will likely find stuff to kill. So you will have the chance to travel into a vacation hotel, a town, a jungle, a sewer system (fortunately it doesn’t smell) and a Jail. The maps are also fill with tons of bags, crate, can, tool box, dead body fill with useful stuff that you may need for your zombie survival vacations.

Now killing zombies all over the place could become kinda repetitive. Killing zombies for killing zombies can feel a little pointless in anygame to be honest. This is why this game provide a main story and many side story fill with characters that ask for your help in very concrete, logical, justified ways in this zombies infestation context.

The main story story start by requiring you to feed the basic needs of zombie survival. Then once your apparently in “secure” position in term of means to fight and survive the story start to explain the source of the infection. As you find the source you meet people try to find a solution to it and then the mess get deeper and you barely make it out. It’s a fairly simple main story and while it attempt to be kinda emotional and dramatic you can’t really get attached to any characters after killing so many zombies. While the game kinda fail at making you committed to the characters it’s very nice that the story didn’t make the characters immortal and many of them end up as zombies and that’s really nice. It make the context of the game much more believable and send the message that every stronghold may be overwhelmed by zombies so you can’t be safe anywhere. So overall the main story is certainly more developped then many zombie games but at the same time it’s really not a deep story.

On the other hand this game offer a lot of side missions that you can accept of not when you find them. Many of them are fairly silly, like providing alchool and teddy bear. But most of these side quest actually offer some charm. Not so much because they are deep, but because they are believable in the context. So you may have to help peoples dealing with multiple aspect that you may face in zombie invasions. For example save people from crash, bring a wife to safety, kill family members that became zombies, find somebody’s insulin and of course bring food to peoples. All these side quest really give a purpose to exploring the maps and make this game a very immerse zombie game and make you much more immersive then in Left 4 Dead universe for example.

Now story asside it’s important to speak of how unique is the gameplay mechanic of this game. This game is an Role Playing Game (RPG). This mean that your character will level up and you will be able to choose specific abilities and become stronger. But like Oblivion or Fallout the enemies will gain in strength as you level up. This mean that you won’t become overpowered. But while the rpg element play a role, it’s not what make the combat system good. The combat in Dead Island is mostly melee and that is where this game really shine. First of all you can use a very wide variety of tools and weapons to kill zombies, ranging from the pipe to the katana. Your can trow those weapons but the main interest is that you can use them to hurt the zombies in specific ways. Exemple you can cut their head, yes… but you can also cut their arms, legs, break some bones and all that is achieve with a great bloody attention. This melee system is certainly one of the most entertaining we tryed in a FPS, it’s very smoothly done, intuitive and just silly fun.

Not to mention that at each hit you do you can actually see the resulting damage in very bloody ways where you did hit the zombies. So you can have a zombie with his bone broken with the arm kinda floating without zombie will in it. That lead us on the topic of violence… Now this game is very very very violent toward zombies. We are not big fan of free violence in games as a rule because in most case it’s free and without justifications. Well Dead Island did manage to break our usual taste in term of violence. In this game it’s actually fun violence, there is nothing like rushing into a hordes of zombies with a katana and cutting them all into pieces that fly everywhere. So yeah that game is bloody and violent, free violence but fun violence. That also mean that it may not be a good idea to get this game for children, even if that probably won’t turn them into psychopathic zombie hunter.

Melee weapons and fight are a big part of this game and there is a good reason for that, finding ammo for your gun is very hard and that’s to the merit of the game. It’s clear that in the real world you won’t find ammo everywhere and that truth is part of this game. In this game you should make each bullet count. But when there are a lot of zombies it can be a lot of fun to use those few rounds you kept and blow their heads off, in a once again bloody way. On the other hand when it comes to fighting humans that have guns, this game show some limitation in term of enjoyment. The aiming is sloppy, the humans AI is not particularly fun to fight. In clear while there is some firefight, it really isn’t the game strong point, Zombie killing is.

The game also offer some coop experience, so you can deal with zombies and the campaign with friends, it’s a lot of fun but the RPG element of the game make it a little strange sometime. You can play coop with you already leveled up character so you can essentially play a game where a lvl 40 play with a lvl 1 if you want. None the less it’s entertaining if you play with friends.

To conclude if you like zombie games you probably should get this one. It look good, it’s fun, there is a lot to explore and it’s probably a good 15 hours of fun minimum if you finish it.

Arma 2 Combined Operation Tank Mini Guide

Posted by Attila On September - 12 - 2011

Arma 2 Operation Arrowhead Tank Mini Guide show how to use the different role inside a tank in Arma 2 Combined Operation. It tells what does what and different capacities of each roles. This guide apply to Arma 2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces. So in Clear Arma 2 Combined Operations.

Dead Island Gameplay

Posted by Attila On September - 12 - 2011

As soon as i started this game, 20 people in my steam list asked if it was good. Well instead of explaining i guess it best to show it. Essentially this video show 1 of the main quest that advance the story line. Note that in this videos I cuted a good potion of the fight against the Thugs at the beginning. because i didn’t had much to fight them and that took forever… Also in this game you can modified you weapons, something that i actually didn’t used yet at that point. Other then that i think this videos pretty much cover most aspect of what the game has to offer. The only thing missing are guns that you get much later on in the campaign. But the main focus of the game remain a very bloody melee combat action.

Red Orchestra 2 Heroes of Stalingrad Closed Beta Gameplay

Posted by Attila On September - 12 - 2011

Red Orchestra 2 Heroes of Stalingrad Closed Beta Gameplay show a couple of good moment i had last night as i was axis defending against the allies attack. At the begining i was using a smg mp-40. But switched to the good old bolt rifle kar98k leading to some very nice moment. So i hope you will enjoy this 25 min of intense action on a 64 players game. I deceided to cut the waiting time after i died to save some time and space. Enjoy! =D

Red Orchestra 2 Heroes of Stalingrad Closed Beta Gameplay

Posted by Attila On August - 31 - 2011

Red Orchestra 2 Heroes of Stalingrad is a realistic WW2 fps that follow in the foot step of Red Orchestra: Ostfont 41-45 and it’s popular mod Darkess Hours. This new game in the series offer better graphic and gameplay experience. One of the innovation this game offer is a cover system that keep you in fps that remain smooth and intuitive. The game also include suppression effect, specific wound and damage system that insure that it hurt where it hit. There is also a leveling up process that make you character become even more effective and also allow to until item. The game favor teamplay and mutual support. A single man can’t do much against a well organized team. So it’s a good looking game so far.

Red Orchestra 2 Heroes of Stalingrad Closed Beta Gameplay

Posted by Attila On August - 29 - 2011

Red Orchestra 2 Heroes of Stalingrad is a realistic WW2 fps that follow in the foot step of Red Orchestra: Ostfont 41-45 and it’s popular mod Darkess Hours. This new game in the series offer better graphic and gameplay experience. One of the innovation this game offer is a cover system that keep you in fps that remain smooth and intuitive. The game also include suppression effect, specific wound and damage system that insure that it hurt where it hit. There is also a leveling up process that make you character become even more effective and also allow to until item. The game favor teamplay and mutual support. A single man can’t do much against a well organized team. So it’s a good looking game so far.

Arma 2 Operation Arrowhead Artillery Tutorial

Posted by Attila On August - 29 - 2011

Arma 2 Operation Arrowhead Artillery Tutorial show you the vanilla way of using artillery. Now this tutorial assume that you use Operation Arrowhead, the same system work in Arma 2 if the mission maker activate it. Now you need to be aware that in many missions, the creator may have use other script that make the artillery work differently and since there is no way to know what script they will end up using, i can’t really make tutorial about these.

Arma 2 Combined Operation A-10 Thunderbolt Gameplay

Posted by Attila On August - 29 - 2011

Arma 2 Combined Operation A-10 Thunderbolt Gameplay is a video that show how to fly a A-10 in Arma 2 Operation Arrowhead in the map from Arma 2 in combined operation mode. In this mission that i created for the demonstration there are a couple anti air weapons, some tank and a tank depot to destroy. To do so I have my A-10 and a British Soldier From Arma 2 Bristish Armed Forces DLC (known as BAF). I control both using the switching key Y and laser target the supply depot for maximum effect. Enjoy the firework =D

Arma 2 Combined Operations AH-64 Apache

Posted by Attila On August - 23 - 2011

Arma 2 Combined Operations Apache Run is a kind of tutorial showing a way to engage the enemies with an AH-64 Apache. Not the way i took is kinda… direct and i only used that method because i was able to dispose of enemies anti air weapons quickly. The enemies didn’t had so much anti air weapons once i prioritized their shilka and destroyed them. But normally i could be a good idea to remain cautious and remain behind cover since you never know what is ahead of you.

Arma 2 Combined Operation Gameplay

Posted by Attila On August - 15 - 2011

This is some Arma 2 Operation Combined Operation Gameplay using the Mission Control Center MCC Sandbox. We had different objective like blowing up vehicles, and capture evidence of wrong doing by guerrillas. I was playing with our regular Dateyourgame bunch meaning we were semi serious and chaotic as usual. In clear we had some fun. =)

This video is created using games from Bohemia Interactive. See http://www.bistudio.com for more information.

Arma 2 Operation Arrowhead Gameplay

Posted by Attila On August - 15 - 2011

This is a kind of tutorial about how to behave well in a chopper in Arma 2 Operation Arrowhead Gameplay.

It’s really basic and doesn’t intent to teach those who already know how to fly how to to it. But it aim at showing and explaining to those who really don’t have a clue (more people then you think) about how a chopper pilot should behave, at least at the basic level.

This video is created using games from Bohemia Interactive. See http://www.bistudio.com for more information.

Arma 2 British Armed Forces B06: Merlin Gameplay

Posted by Attila On March - 13 - 2011

Arma 2 British Armed Forces B06: Merlin is a mission where you essentially provide transport for a couple squad around the Takistan map. So it’s a fairly peaceful but still fun mission both to play and too watch. In this video you may notice that the pilot move his head a lot and it doesn’t feel too artificially. Well that’s because i was experimenting with Face track no ir, meaning that my head was moving the view. My set up were not perfect, still I think this video really does feel natural and it feel like your watching from a camera fix to the head of the pilot. It’s really nice. So your head now serve a purpose!

Arma 2 British Armed Forces B05: Concrete Oasis Gameplay

Posted by Attila On March - 13 - 2011

Arma 2 British Armed Forces B05: Concrete Oasis show one of my favorit scenario of the BAF DLC. In this mission you essentially use a few support element the game offer. Also in this mission you are commanding other friendly squads to attack that enemy base and you use a thermal scope. So it’s a fairly short but fun mission.

Game Aftershock: Orcs Must Die! Review

Posted by Attila
Nov-29-2011

Battlefield 3 Walkthrough Gameplay

Posted by Attila
Nov-11-2011

Lets Play – The Elder Scrolls V: Skyrim

Posted by MiniDude
Nov-11-2011

Men of War Assault Squad Soviet Faction

Posted by Evilsausage
Nov-11-2011