Archive for the ‘Review’ Category
Game Aftershock: Orcs Must Die! Review
Orcs Must Die! is an action, humoristic, tower base, 3rd person, fantasy game with a World of Warcraft kind of graphic. Just saying that you should ask yourself, what the hell can that be.
Well the first thing I would say, is that normally I would not have bought this game, and actually somebody gave it to me. If not this review would never have existed… And that would be a shame. Because this game is actually a lot of fun and certainly worth buying.
One of the first thing you notice as you launch this game is that it run extremely smoothly at all time. This is clearly due to the fact it’s a cartoon or artistically form of graphic as oppose to aiming for realism. The graphic really remind us of World Of Warcraft for some reason, with colorful environment and big gray castle environment. The enemies are funny looking and your character is an undisciplined wizard, last survivor that defend the real world from the orc invasion. In clear it’s a not too serious kind of mix that make this game really joyful to play.
The main concept of the game is that an evil wizard took over the minds of the orc and force them to rush toward the gate between this world and the reality. When we say rush, it’s really a mindless rush. The enemies nearly don’t care about anything else then going to that objective and literally ignore you for the most part. This mean that your job is not so much to fight them but simply to slow them down and kill them all. To do so you have a wide range of traps as well as a few spell, weapons and upgrade to your character that you unlock from level to level. The fun of the game consist mostly in figuring out the most creative way to combine the traps in order to stop of flow of orcs. While that may appear simple it actually is much more challenging then expected since the level design pose all kind of constraint. These constraint are mostly due to the fact that you need to finance those traps by killing orcs. This mean that you can only get as many traps as the number of orc you kill and since your character cannot be everywhere at the same time you need to rely on those traps. On the other hand it’s rare that a trap system will be flawless, even with tons of traps you will still have to stop some orc by yourself.
These constrain make this game smart and fast paced. This is even more true when you start playing at nightmare difficulty that is certainly one of the most fun and challenging gameplay we had in single player in a long time. You may end up being totally exhausted after playing such level due to the intensity and concentration required by this game. This game really did impress us in how well design it is and how fun it turned out to be.
To conclude we highly recommend you to get this game, it’s fairly cheap and does provide between 10 and 20 hours of enjoyment that will make you happy. The only down side of this game is that it doesn’t have any coop or multiplayer. While there are 24 well done level, once you know them all and how to finish them it can easily be call linear or repetitive since they are like puzzle that once resolved are easy to resolve again. The fun you will have in this game will certainly compensate for those few minor complain not to mention that the gave is well supported and has been patch many time already and two DLC have been released already to prevent you from getting tired of it.
Game Aftershock: Red Orchestra 2: Heroes of Stalingrad Review
Red Orchestra 2: Heroes of Stalingrad unlike many first person shooter is a game that aim at giving you a realistic world war 2 experience on the Eastern Front.
The localization of the action is a welcome aspect of this series. It put you on the eastern front, a front that has been certainly one of the decisive part of the War and is largely under explored by the main stream games, if not only to reproduce scene from movies everybody saw. Red Orchestra 2: Heroes of Stalingrad actually put you in some important moment of the war on the eastern front and the single player experience gives you some introduction with videos that explain the context of each map that center around the battle of Stalingrad. The story of the game tend to limit itself to these videos and the singleplayer is a mirror of the multiplayer with bots. Those AI offer some good training in preparation to the real deal the multiplayer.
The action happens in a very well designed environment that seems to come out directly out of black and white film of the real event. The maps are very well done graphically and are rich in details, the texture are maybe a little dark but this give a dark war movie style to the game that seem appropriate when it comes to recreate the atmosphere of this bloody front. While the environment is largely undestructible, few spot can be blown up by engineer explosive to open some alternative path, allowing your side to advance in this very deadly environment. The lethality of the environment is due in great part to the narrow nature of the maps that rarely give you more then 3 or 4 possible ways to advance or defend. Because this game really is mostly about advancing or defending.
To advance your team need to outnumber the enemies in a zone to capture it. These zones are represented by a square on the map. To push the front you need to hold a series of zones before being able to push to the next series of zones. This principle is actually very effective at keeping the action going, forcing both side to move to these different zone to achieve victory. As a rule the hard part isn’t so much to capture the zone, but mostly to actually reach those zone. The game make you spawn pretty far away as a rule allowing the defender to entrench themselves in very easily defensible position forcing the attacking side to play tactically or simply outnumbering the defenders that will run out of ammo at some point.
It’s clear that the maps of Red Orchestra 2: Heroes of Stalingrad as well has the game mechanic are well design with teamplay in mind. There is plenty of cover and ways to flank the enemies, on the other hand the realistic nature of the game prevent any form of cohesion between the players, this is due to the fact that everybody die in one hit (nearly). The game allow you to spawn either at one of 2 spawn position or on the squad leader. As a rule the squad leader dies, so that usually mean you spawn at one of 2 spawn position. There are no guaranty that the rest of your squad will spawn at the same position. If they didn’t die at the same time as you, there is no point waiting for them. It’s also unlikely that they will wait for you. So the squad system of the game appear to be very much an illusion and the action generally consist at being a bunch on individually running and gunning spread out a little like Call of Duty Series and it’s a little disappointing to say the least.
In fact one of the amazing feature of the game, the cover system, should be a great teamplay enforcer. Red Orchestra 2: Heroes of Stalingrad offer one of the best system of cover we ever saw in a first person shooter. The most impressive aspect of this system is that it’s intuitive, effective, easy to use, fun to use and all that while keeping you inside your first person view. So you can suppress the enemies with blind fire, you can use nearly every thing as a position to increase you gun stability. You can take take a small peek and really this system is great! The only issu with this system is that if you use it, your nearly as good as dead both in single player and multiplayer.
From our experience at it, the reason why this amazing cover system turn out to be nearly useless is that Red Orchestra 2: Heroes of Stalingrad aiming system is actually way to easy. One of the main charm of Red Orchestra: Ostfront 41-45 and it’s popular mod Darkest Hour: Europe ’44-’45 was that aiming was really a pain. To actually manage to be good at it, you really have to play a lot and train yourself at it. While in Red Orchestra 2: Heroes of Stalingrad it’s really really easy to hit somebody even beyond 200m with a rifle even without any scope. With submachine gun you can also aim very well bellow 100m and with machinegun you can single shot the enemies from a far easily. The ease of use combined with the realistic nature of the damage those weapon gives, mean that you will die a lot playing this game. Also the fact that it’s so easy to kill your enemies as it is easy to die make the multiplayer of Red Orchestra 2: Heroes of Stalingrad a bit frustrating. We explain this by the fact that killing your enemies is easy and doesn’t give you much of a reward, while dying so easily is frustrating. The multiplayer experience as a result gives more frustration then pleasure in the end and it’s a fairly surprising result since the game main focus is the multiplayer. Such a “frustrating” result probably could have been avoided by randomizing the bullets spread and could have been justified by wind or poor quality of weapon due to the cold or something. One thing is sure the game feel little a like the original and the firefights are usually short and rarely feel satisfying especially in the context where the team play is nearly none existent and useless.
To conclude this game is well done, visually the game look good but the requirement to run it smoothly seems a bit high. The cover system did impress us a lot and it’s just a shame that it doesn’t turn out to be an effective way to fight in the multiplayer. The multiplayer is well design but the nature of the aiming system turn what could be a fun experience into something fairly frustrating. One thing is sure Tripwire seem to be determined to support the game well and address the community complain and they have already released many updates that have fix many issue. They will also release a DLC that focus on the pacific theater. So we are looking forward to where Tripwire Interactive with lead the game base on all the community feedback they received since the release.
Game Aftershock: Dead Island Review
Dead Island is what we would call a zombie killing game. Now a day nearly everybody experienced Left 4 Dead Series and many people could say that quote “Dead Island look like Left 4 Dead 2″. Well turn out this game really has little in common with Left 4 Dead.
Dead Island offer 5 well looking and well design large map that you are free to explore as you wish. These map are fill with zombies that are randomly generated as you move around. This mean that no matter where you go you will likely find stuff to kill. So you will have the chance to travel into a vacation hotel, a town, a jungle, a sewer system (fortunately it doesn’t smell) and a Jail. The maps are also fill with tons of bags, crate, can, tool box, dead body fill with useful stuff that you may need for your zombie survival vacations.
Now killing zombies all over the place could become kinda repetitive. Killing zombies for killing zombies can feel a little pointless in anygame to be honest. This is why this game provide a main story and many side story fill with characters that ask for your help in very concrete, logical, justified ways in this zombies infestation context.
The main story story start by requiring you to feed the basic needs of zombie survival. Then once your apparently in “secure” position in term of means to fight and survive the story start to explain the source of the infection. As you find the source you meet people try to find a solution to it and then the mess get deeper and you barely make it out. It’s a fairly simple main story and while it attempt to be kinda emotional and dramatic you can’t really get attached to any characters after killing so many zombies. While the game kinda fail at making you committed to the characters it’s very nice that the story didn’t make the characters immortal and many of them end up as zombies and that’s really nice. It make the context of the game much more believable and send the message that every stronghold may be overwhelmed by zombies so you can’t be safe anywhere. So overall the main story is certainly more developped then many zombie games but at the same time it’s really not a deep story.
On the other hand this game offer a lot of side missions that you can accept of not when you find them. Many of them are fairly silly, like providing alchool and teddy bear. But most of these side quest actually offer some charm. Not so much because they are deep, but because they are believable in the context. So you may have to help peoples dealing with multiple aspect that you may face in zombie invasions. For example save people from crash, bring a wife to safety, kill family members that became zombies, find somebody’s insulin and of course bring food to peoples. All these side quest really give a purpose to exploring the maps and make this game a very immerse zombie game and make you much more immersive then in Left 4 Dead universe for example.
Now story asside it’s important to speak of how unique is the gameplay mechanic of this game. This game is an Role Playing Game (RPG). This mean that your character will level up and you will be able to choose specific abilities and become stronger. But like Oblivion or Fallout the enemies will gain in strength as you level up. This mean that you won’t become overpowered. But while the rpg element play a role, it’s not what make the combat system good. The combat in Dead Island is mostly melee and that is where this game really shine. First of all you can use a very wide variety of tools and weapons to kill zombies, ranging from the pipe to the katana. Your can trow those weapons but the main interest is that you can use them to hurt the zombies in specific ways. Exemple you can cut their head, yes… but you can also cut their arms, legs, break some bones and all that is achieve with a great bloody attention. This melee system is certainly one of the most entertaining we tryed in a FPS, it’s very smoothly done, intuitive and just silly fun.
Not to mention that at each hit you do you can actually see the resulting damage in very bloody ways where you did hit the zombies. So you can have a zombie with his bone broken with the arm kinda floating without zombie will in it. That lead us on the topic of violence… Now this game is very very very violent toward zombies. We are not big fan of free violence in games as a rule because in most case it’s free and without justifications. Well Dead Island did manage to break our usual taste in term of violence. In this game it’s actually fun violence, there is nothing like rushing into a hordes of zombies with a katana and cutting them all into pieces that fly everywhere. So yeah that game is bloody and violent, free violence but fun violence. That also mean that it may not be a good idea to get this game for children, even if that probably won’t turn them into psychopathic zombie hunter.
Melee weapons and fight are a big part of this game and there is a good reason for that, finding ammo for your gun is very hard and that’s to the merit of the game. It’s clear that in the real world you won’t find ammo everywhere and that truth is part of this game. In this game you should make each bullet count. But when there are a lot of zombies it can be a lot of fun to use those few rounds you kept and blow their heads off, in a once again bloody way. On the other hand when it comes to fighting humans that have guns, this game show some limitation in term of enjoyment. The aiming is sloppy, the humans AI is not particularly fun to fight. In clear while there is some firefight, it really isn’t the game strong point, Zombie killing is.
The game also offer some coop experience, so you can deal with zombies and the campaign with friends, it’s a lot of fun but the RPG element of the game make it a little strange sometime. You can play coop with you already leveled up character so you can essentially play a game where a lvl 40 play with a lvl 1 if you want. None the less it’s entertaining if you play with friends.
To conclude if you like zombie games you probably should get this one. It look good, it’s fun, there is a lot to explore and it’s probably a good 15 hours of fun minimum if you finish it.
Men of War Assault Squad Skirmish Operation Battle Axe in Coop
This is the first video of probably many video to come from this new stand alone expansion of Men of War.
Men Of War Assault Squad at the time of the recording is still in beta and yet to be publish in a few days/months to come. So what you see here is work in progress and if you see bugs, they should be fix by the release.
Men of War Assault Squad stand alone expansion offer a new kind of single player call skirmish and this video actually show you a full game of skirmish in coop with 3 players (you can also play solo if you want).
The objective is to capture all flags on the map. Each of those flags gives you more resource and give you access to more expensive equipment to continue your push forward into the enemies lines.
In this case the mission Battle Axe is in North Africa, we play the British Army against well entrench German defender. The final game will offer you to fight skirmish missions in 15 different maps with the USA, UK, Russia, Germany and Japan. Each map offer different kind of challenge and environment and the fun part is that the action is rarely the same each time you play it. The gameplay also allows a great diversity of gameplay style for all kind of player. If you like being sneaky you can do so but at the same time if you like large scale assault you can make a glorious charge. So it’s a lot of fun no matter the style of strategy you like.
Now some people that have Men of War may wonder what is the difference of this expansion as oppose to the original Men of War?
Well there is a lot of difference, essentially from my point of view this expansion is turning a good game into a great game. Assault Squad simply doesn’t feel like Men of War anymore, it feel better.
The graphic have been improved a lot. The squads system has been redesign greatly with a diversity of squads. The soldiers load out has been diversified and totally rebalanced. Infantry now play a much more important role into multiplayer and coop battles. Making a good use of tank require much more strategy. Heavy Tank are much more rare on the battlefield. The Artillery and mortar system has been change toward a barrage kind of strike. In clear the this expansion put you into a much more believable combat environment where tactic is how you win a battle instead of being won by who have the biggest tank.
Since this game isn’t out yet, I would recommend you guys to join the Steam Group.
http://steamcommunity.com/games/mowas
When this steam group will reach 10k members the beta that you will see in my videos will be open to every one. Until then it’s a good way to keep yourself inform about this game.
Starcraft II Wings of Liberty Gameplay
Starcraft II Wings of Liberty Gameplay is a campaign level i recorded while on the trial version of the game. So it’s one of the rare video i will release from Starcraft II Wings of Liberty. Starcraft II Wings of Liberty is like Starcraft I and by being so it’s not what I seek. It’s a kind of game I stopped enjoying a long time ago. So enjoy if that’s what you like. =)
Men of War Multiplayer Gameplay 1
Thanks the the free week of Men of War Multiplayer me and a couple of dateyourgame forum members had the opportunity to play this game together last week end. This is a 4 vs 4 game of victory flag. The objective was to hold the center of the map and increase the % captured of the flag to win.
Supreme Commander 2 Gameplay 1
Supreme Commander 2 Gameplay 1 is probably one of the rare video I will do of this game. The reason is that while the this game is entertaining and very well done, it is way too simple to play and the combat could be resume by two square formation shooting each other. There are always the experimental units that are useful at blowing up stuff but they are soo weak that they feel like what a normal unit should be in term of size and effectiveness. This game may be a lot of fun for a beginner but if you like strategy or tactic Supreme Commander 2 may not be the game for you.
Arma 2 Gameplay 1
This is a video Arma 2 gameplay where I’m alone playing a custom mission I created to have some action against a horde of enemies that are set to suppress me a lot. This probably isn’t so representative of the usual action you would see in Arma 2, but it was a lot of fun to play
For people that don’t know much about Arma 2 or never heard of it, this game is like a simulator of war. It’s very realistic and you can die in 1 well place shot. there is 2 map in this game and they are just huge, one of them is 225 km2 and you can go anywhere. The main interest of this game is to play multiplayer coop with up to 36 players in small or large scale user created missions. You can also play with up to 60 players in adversarial.
Shadowgrounds Survivor Gameplay 1
This is a video of Shadowgrounds Survivor, a small game that very few people seem to know. It’s not a new game but it’s a fun singleplayer game. There are two game in the series and Survivor is the second one. The most interesting thing about this game is that by now the price is so low that it will entertain you much longer then a movie rental while costing nearly the same. This game will also remind you of many universe from movie and games you may have seen before and capture the feeling of those universe in this entertaining 3rd person shoot. Enjoy the video and comments and if it attract you check out where to get it on our Shadowground Survivor game page.
Mount & Blade Warband Campaign Commentaries / Review part 3
Mount and Blade Warband Campaign part 3 show you the beginning of a game of Warband single player. This will be a 3 parts campaign. The third part shows small skirmish battles against random enemies and gives some trick about it.
Battlefield Bad Company 2 Multiplayer 2
Battlefield Bad Company 2 Multiplayer 2 is a game i recorded to test my new screen with of the game. In this video i play medic with a m60, with a red dot sight and a boost in damage perk. Enjoy
Battlefield Bad Company 2 Operation Aurora Hard Walkthrough
Battlefield Bad Company 2 Operation Aurora Hard Walkthrough. This is the first level of the single player campaign. This level serve as a tutorial level and teach you the basic stuff you need to know later on. This level also put you in WWII where a team of marines when on a commando mission to capture a scientist who worked on the Aurora device.
Nexus the Jupiter Incident Star trek Universe at war mod
Nexus the Jupiter Incident Star trek-Universe at war
With the release of a few games base of sci-fi series like Star Trek Online and Stargate Resistance. I remembered Nexus the Jupiter Incident, a game very few people seem to knows unlike Homeworld series or Sins of a Solar Empire. Nexus the Jupiter Incident never reached it’s full potential as it was suppose to when named Imperium Galactica III. But still have some really impressive capacities and a few mod maker took advantage of this by making amazingly good looking mods. Star trek Universe at war mod is probably one of them.
This video feature a mission I created myself in less then 10 min, thanks to the Skirmisher mod and the very easy mission editor that the game provide. I put the game in cinematic mod so the AI controls the ship and camera with a good looking result. I hope you will enjoy even is space games don’t attract as many people as other type of games…
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Europa Universalis III and Expansions: Review
This is a video review for the game Europa Universalis III and both of it’s expansions: Napoleon’s Ambition and In Nomine. I would advise getting both expansions if you consider buying it. They can’t be installed seperatly, you got to install NA before IN, but it’s mainly IN that adds a lot of new gameplay options and fixes a lot of bugs.
For someone who never heard about the Europa Universalis or hearts of iron games, these games can be considered as a very detailed Total War campaign without playable battles.
Watch the review for more info:
Here’s the written review if you didn’t understand everything:
Well that’s the question. Europa universalis III, a very addictive unique empire managing game where you lead your empire from the start of the renaissance era till the end of Napoleon, that is if you installed both expansions. Now what do people think when they first see this game: BOORING. That’s people judging by appearance, the beauty of this game lies in the core, it’s the gameplay, not graphics that makes this game so interesting. After this review you can determine yourself if the game is as boring as it looks or the game is well worth playing.
The game has only one game mode and that’s campaign. At the screen to start a campaign you’re able to chose between several periods, well not only periods you can actually chose any date between 1399 and 1821. And I really mean up to the day. The game is historically correct in territory up to the day. Even though you can chose any day, the game provides you with the best dates to start with. You can chose to start at the fall of Byzantium or fight the American war of independence, at the bottom you can see which factions are best to play for that period. At these periods most factions are best balanced and at peace so it’s often the best moment to start a campaign. There are in total 313 factions you can play with, from Europa, to the native Americans, Africa, India, China. Not every faction gives a different gameplay experience tough. For example playing like small factions in the HRE feels a bit the same, still if you play the outcome of each game will be very different.
The game is meant to be played as one of the big European factions but you’re still able to chose to play every faction on the map. More experienced players will have a challenge and lot of fun surviving and expanding with a small nations between the superpowers. Or they might start as a native American faction and defend themselves from the European colonists.
If you click on a faction, you can see on the right the difficulty playing the faction and it’s ‘stars’ for military, economy and diplomacy.
The game is very detailed, far to detailed to explain everything in this 10 minutes review. So I will just discuss the most important points. The stability of your nation is very important, if not the most important factor of this game, stability is determined from -3 to +3. If you have a stability of -3 and you have a big empire then you’re pretty much doomed, rebels will start to pop up everywhere, your income will be cut down and after a while when they see you’re struggling, other factions will declare war on you to finish you off which can be pretty annoying if you have put all that time building your empire.
But most of the time stability drops are your own fault. Stability can decrease by attacking other factions without having an casus belli (reason for war), making stability decreasing decisions on the many ingame pop up decisions and doing something that makes your people lose faith in you, like getting in financial trouble or having a bad reputation. You can increase your stability by investing money in it, the more money you spend on your stability the faster you’re empire will be more stable but the less you can invest in technological progress, structures and military. You can also increase your stability by successfully completing missions or making a stability increasing decision on the pop up decisions you get in the game.
Each faction can chose several national idea’s, these idea’s have a great effect on what kind of nation you want to be, you have land, naval, exploration, cultural and state decisions. Factions that want expand to the new world will take the ‘quest for the new world’ idea so they’ll be the first to colonise the best spots of the new world. While factions that want to conquer Europe will chose land idea’s that increase the power of their military. You can have up to 12 national idea’s in total, the amount you can have depends on the level of your government technology, the higher the level, the more national idea’s.
Another very detailed factor in this game is diplomacy, you can request military access, give money, form alliances or declare war. Every nation has a relation from -200 to 200 with you. You can increase your relations by doing favourable things for other factions like giving them gifts or make beneficial deals and if you keep a good reputation, factions will gradually like you more. Your relations will decrease by doing harm to this faction or by having a bad reputation. You can get a bad reputation by continuously declaring war on other factions and making high demands when you’re victorious.
When factions have bad relations with you, they will be less likely to accept any agreements and will be more likely to attack you. Alliances are agreements between you and another nation to support each other in war, this means that if an allied faction goes to war or gets attacked by another faction you will get the option to join the war. If you decide not to join then your relations with this faction and other of your allied factions will suffer greatly. Diplomacy is very important since if you don’t have any allies nor anyone who likes you, your neighbours will gang up on you and get you in a rough war you’d probably lose.
You’ll probably spend most of your time fighting wars. You can play and expand peacefully but that tends to get rather boring. In each war both sides have a leader of war. The leader is often the nation that attacked or got attacked. If the leaders decide to stop the war all allied factions will stop too, which is sometimes annoying when you’re allied and you were owning the opponent then suddenly you’re ally makes a lame peace deal that doesn’t gain you anything. The degree of you winning a war depends on how many battles you won and how many territories you occupied. It is displayed as a percentage in the right down corner of the game. Once this percentage is high enough, you will be able to make peace and force your opponent, to give money, regions or become your vassal.
During a war, you can only occupy provinces, they will not be a part of your empire until the enemy nation accepted his defeat and gives the provinces to you. It’s sometimes frustrating when you fight wars against big nations that they will only accept you taking 3 to 5 provinces of them while you occupied all their lands. On the other hand if you lost a war yourself, you will only lose that much provinces. After you made peace there’s a truce that you won’t attack the other faction for 5 years meaning you can’t continuously attack the same faction without suffering a major stability drop. At the end of the game most factions have grown pretty big and made strong alliances, this can make you end up in large, epic world wars where you and your allies fight the opposition in Europe and the various colonies throughout the world.
Being in a state of war all the time is devastating for your country and will result in the rise of rebels and a decreased income, so it’s often best to make peace and stay at peace for a while.
Battles are essential in winning your wars.
You can’t fight battles yourself like in the total war games, they are determined with a dice rolling system which may seem kinda awkward and look like RISK. The higher the dice roll the more casualties you inflict. This number of casualties is dependant of the largeness of both armies. There are several factors that increase your dice roll tough, fighting in hilled territory or near a river will decrease the power of the attacking army. While good generals, morale and technological superiority will increase the power of your army. These factors can gain you a victory when you’re seriously outnumbered. In my opinion a small improvement they could’ve add is you being able to set tactics for you’re army.
The game keeps you entertained with several historical events. At the end of the 15th century till the end of the game you slowly discover more and more of the world, giving you a chance to escape Europe and colonize the far away places. Pirates will start popping up in the 16th century blockading docks which will force you to create a strong navy. Another event in the 16th century is the spread of the protestant and reformed religion across Europe. You’ll have to deal with religious zealots trying to spread their religion by force and sometimes have to change your state religion to one of the heretical beliefs.
In the 18th century you’ll see an increase in nationalism and revolutionaries in your lands. Such as colonial separatists like USA, Canada and Venezuela who want to be freed from their European motherland. These events give you a change to the continuous sometimes repetitive war faring, economy and diplomacy improving you’re doing the 400 years you play.
Having said all this, I haven’t even explained half what this game is about at all, like national idea’s that help you forge your faction into the nation you desire, your servants who will help you preserving and expanding your empire, economy with centers of trade and monopolies, different map views, the holy roman empire, papacy, crusades and much more.
The game also has a multiplayer mode. Here each player can chose a faction and play just like the single player campaign. Playing co-op with some friends is fun and makes the campaign a lot easier knowing that your neighbours have your back.
The game might be a bit overwhelming for someone playing an Europa universalis game for the first time. You can find a lot of info on the wiki, http://www.paradoxian.org/eu3wiki/Main_Page , which can serve as a guide.
Europa universalis III is a great strategy game with much realism but not so realistic that it would get boring. The game does have a very slow pace, it will take several hours to finish a campaign even when you play on max speed, my average campaign takes longer than a dat, still you can save the game whenever you like making it optional to play one hour a day. It’s a shame the battles aren’t playable and the graphics aren’t up to date. Still this is the most detailed strategy game I’ve ever played, it’s not a mindless first person shooter or a strategy game with stupid ai, it’s a game where you have to think of every action you make because every action has an effect on your own and other nations.
If you didn’t fully understand everything I said, the full written review can be found on DYG and if you have anymore questions feel free to ask them.
Greatdictator reviews : Spore Galactic adventures
Spore galactic adventures is the first expansion (if you count out the cute & Creepy pack ) and it does what any expansion should it expands the experience of the gameplay as well as adding a lot of stuff while all the new captain parts are great I was kinda hoping for some new parts for the creators but hey the adventure creator makes up for it.
I still had my issues with the limitations especially in the limitation of acts …but when you realize it …you can make larger adventures except in parts and by parts I mean think of it as making your own episodic content
making these and sharing them are is a blast and you learn all sorts of ways to make things for instance trying to make a spaceship out of building parts.
Now I did have some issues while the settings for your creatures are quite deep as to how they will react and act during that act and or move ….now I had some issues where characters where they are suppose to be friendly in one act and the bad in the next …i cant seem to attack them cause they are still in friendly stance even though they are attacking me.
There’s also times for when I made my city in the sky adventure where characters don’t seem to move at all when they are on a building or something .
And the AI sometimes screws up on the set paths .
But all of these are issues that I believe will be fixed in a patch or something .
But still what game in which you get a lot of creative options you DON’T have some issues , the adventures that will come from the spore community I’m sure will be great.
And yes I know I said im gonna review Paraworld next but this was a lot faster to do and I had to put out something last week .
Till next time
Greatdictator reviews : Overlord 2
Welcome to the written portion of the Overlord 2 review for DYG hope you enjoy it .
A game like Overlord 2 is undoubtedly one of those game that isn’t exactly THE BEST but is rather close up there , by not only being fun but also adding its own style and charm ….and even yes it is sorta like pikmin….its in my eyes from what I know of and seen of pikmin .better.
Overlord 2 is an overall improvement over the original , the story starts out by Gnarl telling you that the minions have been scouring the lands for a new Overlord , since at the ending of raising hell one can see one of the mistresses pregnant , so you start out as a child in the small town of Nordberg there’s almost something Fable 2′ish to it.
Once you manage to escape the now new power in the land namely the Glorious empire that has put a ban on all things magic…and guess what you have magic in your veins , now I guess one can think of these guys as nazis of magic but whatever the reason once you escape them and get frozen your minions take you towards your new underground tower where they raise you up till your old enough to start bashing baby seals .
As mentioned in the video review the games story is still interesting just like the first one and the expansion .
Gameplay has been overall improved with not just making the minions even more fun to use , one of the main new features are the mounts the mounts are what they imply mountable animals , sadly the even though there are 3 mount types for various colors they aren’t used as much as you do the wolves so that’s a bit disappointing but its still fun when you do use them , this game is a lot more focused on minions and their ability’s sure most of the puzzles are still based on what color minion you have but this time their a bit more challenging and requier’s a bit more active role , some minions like the blues can now blink through enemy’s if you guide them through it or to clear away the magic radiation in the tower wastelands area .
2 Additional gameplay mechanic’s are the catapult sections and the ships sections , while they are both fun and enjoyable the game doesn’t implement the ship as much as I had initially hoped for hell they could have made a ship battle between the elf’s and the empire and you could have boarded an empire ship with a catapult and there you go you get the best of both worlds .
The spells have pretty much been revamped instead of having a fireball as your first magic spell you get a lighting attack initially this isn’t very usefull against enemy’s , but the alternative use for it is so much better you can now actually take control over slaves , people and citizens and turn them into….your slaves ( double loss for the slaves then he he ) , while in an area that isnt a town you’ve already conquer’d these slaves serve as cannon fodder to distract the enemy until you can kill them , while in a conquer’d town you have a hundred citizens that can be either turned into slaves or be killed since instead of being evil and somewhat evil you choose between being EVIL and REALLY evil ( in other words being dominant or being chaotic ).
The light RPG mehanics are present but expanded this time by having the ability to upgrade your minion’s hives , but the forging is a bit more streamlined this time around but lost a bit of a personal touch to it though .
As mentioned in the video review the game , the new enemy’s also pose a whole new level of challenge where I hardly died in the original I found it rather difficult to survive as many times in this one , since the formation ability gives the empire units almost ridiculous defensive boost until you kill their commander that is which adds a somewhat more tactical thought to the game .
One of the more fun aspects is still the ability to turn your tower or domain of evil more comfy , this time you have a lot more options by having 3 different mistresses ( one being a ghost …so that’s akward if you please her into bed ) whoever you choose to be first mistress you get her set of stuff of course you can change between mistresses to mix it up as much as you like .
The graphics and art design is even better then the original , with small animations touches in both minions and the animations…in all of this both video and this text I forgot to mention that the humor is still present , weather it be the fat …and almost scary fairy’s to the large emphasis on killing baby seals it still retains the same humor as the original although , some of the best lines are still delivers by Gnarl although there aren’t as many of them ( in my opinion ) as there were in the original .
For some reason the minion AI doesn’t seem as effect when it comes to bringing back stuff in the original after they break something they pick it up and put it on or bring it to you but in this one there were more then enough times where I had to send out another minion to pick it up , but the minion AI besides on that aspect is an improvement .
Overall this Overlord is an improvement over his predecessor ….and he didn’t lock himself in an eternal abyss , but like its predecessor it isn’t a perfect game but its still good….erh bad EVIL fun
Check in again when I review Paraworld .
Greatdictator reviews : Overlord
Hello everyone today review is a bit longer since i try to make my reviews as short as possible but i made this one as best as i could since i really like it and in celebration of the upcoming sequel Overlord 2…now with 100 % more evil , minions , mistresses and fluffy animals……to kill.
I wanted to make a written review for this game as well but i think i put in so much into the review i think i basically covered most of it …. so i hope you guys enjoy…and please comment on both here AND in the comments section of the video and help me out here.
Greatdictator reviews : Prototype
You can shape shift , you can read other peoples minds by absorbing them and becoming them , YOU are Alex Mercer one of the most badass of super heroes , this game is essentially 40 % spiderman web of shadows , 40% Infamous , 10% Left 4 Dead and 10 % God of war….but heres a thought they really should have called it TENTACLE RAPE THE GAME

