Archive for the ‘Attila’ Category
This is the Playlist of my Battlefield 3 Walkthrough that show you the entire gameplay element of the game without spoiling the side story and stuff.
The Call of Duty Modern Warfare 2 Gameplay Walkthrough is now available in 3 act.
You can watch the The Call of Duty Modern Warfare 2 act I Gameplay Walkthrough that contain the missions, S.S.D.D, Team Player, Cliffhanger, No Russian and Takedown
Then you can watch the Call of Duty Modern Warfare 2 act II Gameplay Walkthrough with the missions ; “Wolverines!”, The Hornet’s Nest, Exodus, “The only Easy Day… Was Yesterday”, The Gulag and Of their own Accord.
Finaly you can watch the Call of Duty Modern Warfare 2 act III Gameplay Walkthrough that has the missions; Contingency, Second Sun, Whiskey Hotel, Loose Ends, The Enemy of My Enemy, Just like Old times and Endgame
These two videos should be watch at the same time. Since many people do not enjoy hearing commentaries over gameplay, they can enjoy the first video alone. If you want commentaries you can watch both videos at the same time.
This time I choose to comment on one of my old Rome Total War Multiplayer battle from 2006. Enjoy
Welcome to the murky swampland of Point Lookout . Travelers beware for the swamplands lurk with inbred mutated hillbillys and swamp Ghouls…but whats the difference ey ?
The 4th and definitely one of the best of the bunch in the 5 part DLC that Bethesda studio has set out to make is definitely worth getting , for not just being able to explore alot more off a new land that isnt a complete and desolate wasteland as well as getting new toys , perks and enemys to kill ….but do beware for the enemy’s here are without a doubt some of the toughest youll meet so caution is advised .
The hillbillys are as funny as they are stereotypical inbreds with the things tehy have too say , there’s a bigger variety of new quests , and the Maryland swampland is quite an interesting setting.
So save up some caps or use stealth to steal this DLC for Fallout 3
Hello everyone today review is a bit longer since i try to make my reviews as short as possible but i made this one as best as i could since i really like it and in celebration of the upcoming sequel Overlord 2…now with 100 % more evil , minions , mistresses and fluffy animals……to kill.
I wanted to make a written review for this game as well but i think i put in so much into the review i think i basically covered most of it …. so i hope you guys enjoy…and please comment on both here AND in the comments section of the video and help me out here.
You can shape shift , you can read other peoples minds by absorbing them and becoming them , YOU are Alex Mercer one of the most badass of super heroes , this game is essentially 40 % spiderman web of shadows , 40% Infamous , 10% Left 4 Dead and 10 % God of war….but heres a thought they really should have called it TENTACLE RAPE THE GAME
Finally, the voting period is over for the Men of War Video Contest and the data collected by the poll system have been analyzed by the Dateyourgame’s Elite Datamining Squad! It has clearly been a heated voting process.
We would like to thank and compliment all the participants who created videos for this contest and congratulate the six finalists who were chosen by a jury from Dateyourgame and Digitalminsoft and will earned a participation prize!
We were agreeably surprised by the number of participants. Some finalists have clearly been able to mobilize people to vote for their video, which is exactly the kind enthusiasm and community participation we were looking for! We wanted you to share your passion for Men of War with the most people possible and we think that this goal has been reached!
Also by using an open voting process we had two objectives:
- To chose the Grand Prize Winner, who will receive a Men Of War copy signed by members of the Men Of War Development team.
- To give one copy of MoW to two registered Dateyourgame members who voted.
To do so we tried to use the most democratic process by allowing anybody to vote. It was then possible to participants to use their social network to promote their videos and increase their chance of winning the contest.
By doing so we knowingly exposed the voting process to some sort of abuses. To reassure the finalists, the voting system we used has known vulnerabilities easy to exploit that we were aware of. We were hoping that all the participants would play by the rules, but as some have noticed, it was not the case. Does these behaviors affected the end results. The answer is: NO.
Since we were expecting that kind of situation from the start, we were able to detect fraud by allowing the behavior during the voting process. Like an IT strategist said: “Turn a Security Weakness into Security Enhancement”. In clear, the announced results were cleaned of all the invalid votes. The following table includes the results for Registered members and Guest users.
You will notice that DJ Szopen had obviously a quite effective strategy to bring Guest users. But it wasn’t enough to compensate for amount of appreciation the IIIYURYIII’s video earned when Registered members and Guest Users are considered all together.
|Finalists||From Members||From Guests||Total|
|Valid votes: 392||100.00%||100.00%||100.00%|
We declare IIIYURYIII the Winner of the Men of War Fan Made Videos Contest and you can see why by watching his video!
Thanks again to all of you who participate by creating videos or by voting.
Attila for the Dateyourgame team.
This is a video of Theatre of War 2 Africa 1943 a RTS aimed to be as realistic as possible. It has notably a realistic view line of sight, realistic gun range and armors damages.
This video shows one mission of the campaign at normal difficulty. The objective is to prevent the German and Italian forces to pierce the pass until the British tanks reinforce the line.
As you see, the trench lines on the left flank felt very fast. So while I’m moving into a good position to kill the enemies, the main Axis advance beyond the allie line of defence, my rear guard get crushed faster than expected by the Germans tanks that seem much stronger then the M3 Stuart, forcing me to take away one of my M3 Lee Tank and send it back to the rear where it turned out to have a perfect angle on the flank and rear of the Panzer IV tank.
As for my main forces, I advanced slowly and carefully against the enemy flow and reached the advanced Allie defense position with cannons that were put to silence by a mortar barrage. To take advantage of those guns, I ordered my men to use the cannons with great effectiveness against the enemies tanks and infantry. I won with some casualties but at least none of my M3 Lee Tank were destroyed.
This is the first US mission of Theatre of War 2 Africa 1943. This mission of Theatre of War 2 Africa 1943 puts you in charge of the defense of a village. If the Germans actually breach your lines of defense they will win this mission. To win this battle the Germans use many support weapons against you like artillery, smoke screen and air to ground support. I decided to customized my army and changed the default M3 Stuart for M3 Lee which offer a greater anti tank punch and a better armor. I also choose not to take any anti air weapon relying only on my P-40 Warhawk fighters to take care of the Germans bombers. I think it was a good choice since the German Stuka didn’t killed much of my forces.
This is a video of Theatre of War 2 Africa 1943 showing one tiger facing ten M4 Sherman. Since Theatre of War 2 Africa 1943 aims for realism all. units are as strong or weak as they were historically. This Theatre of War 2 Africa 1943 video shows how nearly invincible a tiger tank can be.
This isn’t a regular mission from Theatre of War 2 Africa 1943, it’s a custom made mission that I’ve created with the ToW 2 Battle Generator, a very cool tool of Theatre of War 2 Africa 1943 that allows you to create missions in less than a few minutes. It’s amazingly simple.
In this episode, I don’t have much to say about the battle other then explaining how I defend forts. Many people would believe that defending the wall is the best way to win a fight. But actually, like in previous Total War it isn’t so. By defending the wall in Empire Total War, you divide your army and you force them to fight in melee. Armed Citizen are worthless in melee, so defending the walls with them mean letting them die. On the other hand the gun of an armed citizen kill enemies as well as any other gun. So this mean that their strength. The enemy AI is focusing on capturing the flag in the middle of the fort, and he must hold it 2 min. This mean that by deploying your army on the path leading to the flag, you maximize the time where the enemies are under fire without shooting back. Since they hold the flag they remain under fire and if they hold it long you can send 1 unit to set foot in the flag zone to restart it. This strategy allow you to hold your fort very easily with a minimum casualties.
In this episode the war against Savoy keep going and I finish the British armies on that pillage a port. In an attempt to slow down the pace of Savoy raid they do on my territory, I send a small army to fight them on their territory. The Savoy response is to send all their forces into the fight.
Because of the number of enemies cavalry I was force to face, I rapidly switched my soldier to bayonet and the melee fight followed. It was clear early on that I would not win this battle and all I could do is to make my soldiers old the longest and regrouping them. While this is a defeat, it does have much consequences on the campaign.
This battle is actually the most decisive one in the war against Savoy. Savoy choose to attack Paris, while I didn’t have much regular troop there, Paris is defended by a lot of armed citizen. Those units are not very good, but at the same time, they have a lot of guns to kill the enemies. So The battle quickly turned to my advantage and the enemies found themselves surrounded by a greater number of gun. One of the aspect a few people pointed out is the fact that when I make my final charge a few of my armed citizen nearly panic. Well from my point of view, this is meaning less. Armed Citizen are highly expendable troop since they refill automatically and even if all armed citizen had panic the regular troop would have finish the fight anyway. Armed citizen are expected to panic so it’s no big deal.
This is an other video of Men of War in Coop. In this mission you need to hold a series of trench against an overwhelming german assault. The key to the fight is really cooperation and well placed airstrike. As you can see in this video this game contain a lot of vehicle and artillery of all kind, so at the end of the video I show the Thor Cannon we captured later on as an exemple. Enjoy!
For all of you wondering where this game is available visit.
This chronicle start with a naval battle. I actually don’t have much to say about the battle other then it was even in term of fleet strength. I used the line formation without much success considering the ship AI really didn’t followed the line in an effective way. So I lost 3 ship while the Dutch lost all the fleet. But while I won, this battle pretty much made my remaining fleet useless from a strategic point of view.
Back to the strategic level of the game, the first action I took was to exempt London region from tax in order to slowly convert the hostile population to their new master while getting more reinforcement from the continent to continue the war. As you can see, the mighty british army reacted to the war, but was ineffective at blocking my reinforcement.
My second priority was to push back the british small armies and rebels away from london and I divided my forces to achieve it. In England after some skirmish around the place I capture Scotland without much opposition and the city turn out to be fairly easy to please by just exempting them from any tax.
While the war rage in England in the south of France, Savoy start a raiding campaign against me and it promise to be annoying for a while without really hurting me much. That would lead me to weaken my defense on the German front and give the opportunity to my enemies there to attack with false hope to capture my territory.
Welcome to this new Total War chronicles by Attila.
This first campaign chronicles will feature gameplay using the French Empire at the very hard difficulty. The Faction was choose by a vote from the community on dateyourgame forum and we actually encourage you to keep voting for the factions you would like to see played in potential future chronicles.
First lets make a small tour of the french faction.
The French start surrounded by enemies, to the north, the British Navy is a danger against commerce rout. to the East the germans states and United Province are not really friendly. To the south, the Italians factions are not friendly either. To the west Spain is a strong naval power and the only ally of France that worth mentioning.
France also has a Colonial Empire in North America. The New France is a small lines of city, very exposed to Native and British (13 colonies) attacks. Historically, they really are a secondary concern for France and while they provide some revenue, France was more concern by European trouble. The 13 Colonies on the other hand stand strong and compact against the very wide badly defended French Colonial Empire.
Now back to the action.
Once the adviser finished telling the situation, I quickly decided to take all my forces and regroup them into a single army. At the same time i choose to disband a part of my fleet to save money on ships that i would not use, or lose anyway. I also kept some troop to send to the East in order to gain some time in case the germans states seek a war with the French.
On the technological level, I choose to research the first Bayonet to get that military edge on my enemies.
Those aspect taken care of, was time to execute my plan.
I embarked my army into the ship I had in the north and declared war to England, capturing their ports. Landing my troops and attacking London. Of course the British had a lot of ally that also declared war to me. But well that’s a small side effect :)
That lead us to the battle of London.
The british defend with 14 units in the city and 5 units in reinforcement. against those number I have 11 units. But while that may appear a risky move, it’s calculated risk. The French soldiers I have are much better then the british soldiers defending the city.
As the battle start at 4:24, I deploy my army not so much to attack the main defender forces, but to attack the enemies reinforcements. As I expected the enemies reinforcement spawned on the rear of my spawning position.
Since one of the two enemy cavalry was a general, I sent my own general and my militia cavalry against it. I sent my lancer against his militia cavalry. I deployed my Line Infantry around the zone where the reinforcement spawn and fire at them a couple of time before charging them in a melee fight. When the enemy cavalry routed I then use my own cavalry to reinforce my infantry and this was the end of the reinforcement army.
Without that reinforcement army on the way, I could then walk my way to the main enemy army, mostly compose of armed citizen. Meaning, very very bad troops. For some reason the AI choose to group them into a very compact formation near a fence. I guess that being that compact give them a moral boost…
But since they were that compact and didn’t seem to want to move out of such formation. I deployed my forces arround them in very wide line. Since I do not have the “rank fire technology” yet, the wider the line the more firepower you have at this point.
While my infantry fired on the enemies making them panic, my cavalry was ordered to slowly move around the enemies. and get ready for a charge in their back and they did after a long firefight between the defender my infantry.
It was a fairly easy battle and it gave me the control London.
The first thing I did after capturing London was to fix the barrack, this way I can produce troops directly in england without having to bring them from the continent.
The second thing I did was to destroy the protestant church. The reason being, I want to convert England to my own faction religion. By converting the population, I increase the stability of my regions.
Once I was pretty sure there wasn’t much else to do in Europe, I switch my attention in North America where I moved my armies into the cities and developed QuÃ©bec City, the main French stronghold in North America. It’s really important to develop QuÃ©bec City since it’s the key to the French military presence in North America. If you lose QuÃ©bec City, you may as well give up the French presence in North America
Finally, I hit end turn, and you can briefly seem a Dutch fleet moving toward England, and I will “intercept it” in the next episode.
This is a replay from my first campaign in Empire Total War. It’s nothing spectacular but still look good. This is more like an other wake up call to invite you to vote on what should be the faction I use for my next Empire Total War chronicle.
This is a replay from my first campaign in Empire Total War. It’s nothing spectacular but still look good. This is more like a wake up call to invite you to vote on what should be the faction I use for my next Empire Total War chronicle.
For all of you wondering where this game is available visit our Men of War Info Page
Here is an other nice video of Men of War in Coop. This is one of the really nice looking mission in my opinion. The sand storm is really well done and gives a nice feeling to the action. Really does remind me of those old WWII movies.
Your first objective is to clear a series of heavy machine gun and to do so you have many soldiers. Since that was a coop game we divided the work in two squad. I was flanking to the right while Instinct was in charge of the left.
Once the HMG were clear we were able to sneak into the enemy airbase using a truck. But I had to cut before we got detected for technical reason on my part (That will allow you to find out what will happen on your own! When you will play it yourself you probably will enjoy a lot that mission. It’s really diversified in pace and atmosphere and of course end in a glorious firefight.
Hello everyone this is Greatdictator and for a change, an interview with one of the developer over at Digitalmindsoft, who is currently working on a title with big potential Men of War, I advise you guys to go check it out it worth it.
Hi, thanks for this interview.
First of all, can you introduce yourself to our readers? What is your job and responsibilities in the Men of War project.
My name is Chris Kramer and I’m Managing Director of Digitalmindsoft. In Men of War I was responsible for outsourcing and project management tasks, as well as map and mission design. I was also working on the cinematic experience the game delivers.
Men of War is a World War II game, an era that quantities of games already cover. Why did you decide to go back to World War II, a genre that has been done several times over? What does your game offer that we didn’t already saw in countless other games and that could attract players that think they’ve seen it all in term of the era and in term of the real time strategy genre?
We could have searched for a more innovative or less used scenario. However we decided to put all our energy into the impressive gameplay of Men of War. Our task was to give Men of War an unique level of depth, as well as a gameplay you don’t see in any other game no matter they are in the same genre or cover the same topic. World War II is a huge topic with a massive amount of scenarios involved, a topic that offered us a lot of features and technology to add.
What new players will attract for sure is the enormously level of detail the game has, if it comes to the point that every soldier carries his own inventory, or that every AI soldier reacts to the environment and to the enemy on its own, or the most detailed armour penetration system ever created in the genre. You have barely any limitation in defeating your enemy and thus the game entertains you for many months, especially in multiplayer.
In Men of War players can take control of an individual soldier, it’s a fairly unique feature that very few RTS games ever included when did you come up with this unique gameplay element?
When the first part of the series was under development by Best Way, they added the basics of the feature at a very early stage of development. The game had only very simply AI and path finding routines, so they added this feature as a temporarily substitute to the very limited control mechanism. The feature went on growing with the time and Best Way liked it more and more until it became one of the most unique features in the genre and a key element of Men of Warâ€™s gameplay.
Did you guys at some point think about making a modern times tactical RTS game set in the Middle east regions or other hotspot regions of the world where conflict could occur?
â€œCouldâ€ is the very point, we donâ€™t want to use an actual or uprising conflict for our games for moral reasons. I simply find it very unattractive to entertain with conflicts that arenâ€™t solved and are still going on, it would hurt too many feelings, especially when it comes to involved parties.
More interesting and likely would be some slightly futuristic, complete sci-fi or another time period in history.
The Men of War engine seem very good. Can you tell us about the history of this engine, is it built from scratch or an already used engine. If it an already used engine, what other games use it that our reader could be interested to try and what kind of improvement does the engine has gain during the creation of Men of War?
Men of Warâ€™s engine is built on the GEM engine from Best Way, in fact MoW uses the GEM 2.5 engine whereas the first part in the series called Soldiers: Heroes of World War II featured GEM 1. Itâ€™s improved in many aspects, graphics wise, technology wise, physics wise and especially performance wise.
We are noticing that Men of War has a colorful, nearly joyful color tone, while most recent video games have a gray or brown feeling, is there any reason for this artistic look to the game?
Yes, we donâ€™t want to have â€œyet anotherâ€ game. To be fair, Men of War has quite some dark scenes too, however we wanted to have a colour balance to keep the game refreshing, even after quite some gaming hours.
While playing the beta we noticed a great attention to the vehicle damages which are very realistic from our point of view. Realism in the game work both ways, you can destroy the enemies by aiming at the weak points but you can also be destroyed the same way. What advice would you give to new players that are not use to such realism in video games?
Be open, try stuff out, there is always something you can learn in MoW. I myself find out strategies after years, just because you have so much options. A great help of course is to watch matches from players like Attila, they teach you a lot. Try what you would do in real life and find out how well it works in MoW.
What I also recommend is to play with friends to learn the game, you get a faster feedback and they can explain their moves and how they did something. Learning together is always a lot more joyful.
An other aspect we experienced in the beta is the great extent of the individual and collective AI capacity. How smart is the game AI and could you gives example of what kind of amazing thing the A able to do?
Besides most RTS/RTT the game doesnâ€™t have a master AI that moves troops around and gives them orders. In Singleplayer they have a certain guideline from the mission designer, for example their tasks and attack points, but other than that they are acting on their own and have an individual smart AI, you usually only know from first-person-shooters.
So the unique element is the group communication, that means individual AIs will communicate with other AIs in the same area, they will attack together or retreat together, depending on their situation. If they are under heavy fire they will come up sneaking and if they get hit, they will run back to cover and try to heal themselves, whether they act cowardly or heroic depends on the AIs decisions, not on the mission script. This AI makes the game feel very realistic and ads so much to the replay value of it. You never know what the AI is up to.
There are many features to Men of War which one would you say your most proud of?
It comes all together, Direct control would be useless without detailed physics, physics on the other hand wouldnâ€™t make a difference without direct control and the micromanagement abilities. Of course direct control is a totally outstanding feature, but Iâ€™m proud of how everything comes together and supports the idea behind the game, rather than just an individual feature.
Is there any plans on having updates with more then unit balancing in the future, like expansion, sequels?
Letâ€™s release this great game to everyone first, than we shall talk about the future =)
Thanks for you time!
To Complete this interview here is an other exclusive coop video from Attila.
Check my Empire Total War info page
You can see the system requirement and where to preorder it.
This video shows the Land battle you can play in the Empire Total War demo.
Before questions start flowing about the UI. I used the minimal UI, that you can find in your options.
This video show the sea battle you can play in the Empire Total War demo.
Before questions start flowing about the UI. I used the minimal UI, that you can find in your options.
Also take a look at the information page for Empire Total War, it answer the most regular question on the game, where to get it and help me in the process.
This is a video of Men of War in coop that I had the opportunity to try in exclusivity. This is base on the Beta so you may notice a few visual difference with final version of the game. This mission is the first German campaign mission with the massive invasion on Crete. The attack was the first step to the North African campaign that was shortly following afterwards and dominates the rest of the campaign.
Some of the nice feature you can see in this video is that in coop you can revive your fallen allies with a limited number of morphine that your main soldiers have with them. That limited number of “revive” force you to remain vigilante with your forces, without being frustrated at losing all your soldiers one after the other until defeat occure.
Coop also split the available troops between up to 4 players, in doing so the coop make it easier for players to use the direct control, without being overwhelmed by the management of a large forces where the fight can be heated and confuse like any real war.
This attention to a smaller group of soldiers also mean that you can use them more effectively. For exemple in Men of War coop, the inventory management is much more important and useful. You have more time to get ammo to your troops. You also have time to gain from using the guns of your enemies instead of simply ignoring them like most players would do in multiplayer.
The coop also allow you to specialize your role in the team. for example, some player can focus themselves on infantry tactic, while others can provide sniper support and use the enemies guns left behind, in order to support your advance.
Since each soldiers become more effective thanks to a closer control of humans, you can also advance on a wider front leading to a better positioning of your forces. This better positioning give you new angles of fire on enemies positions and protect your flanks.
The cooperation can also go beyond simply dividing forces but can also include spotting dangerous enemies like we did in this video. While one player is busy aiming at the enemies the other player scan the horizon and report the position of the next dangerous target using the “N” button. This is also true in multiplayer games.
This video also contain many useful tricks about how to finish the the mission on hard and one of the many ways to do it. This video doesn’t contain the last part of the mission, because we ran out of disk space, and that should allow you to spice things up when your the one playing. =)