Archive for the ‘Editors’ Category
Orcs Must Die! is an action, humoristic, tower base, 3rd person, fantasy game with a World of Warcraft kind of graphic. Just saying that you should ask yourself, what the hell can that be.
Well the first thing I would say, is that normally I would not have bought this game, and actually somebody gave it to me. If not this review would never have existed… And that would be a shame. Because this game is actually a lot of fun and certainly worth buying.
One of the first thing you notice as you launch this game is that it run extremely smoothly at all time. This is clearly due to the fact it’s a cartoon or artistically form of graphic as oppose to aiming for realism. The graphic really remind us of World Of Warcraft for some reason, with colorful environment and big gray castle environment. The enemies are funny looking and your character is an undisciplined wizard, last survivor that defend the real world from the orc invasion. In clear it’s a not too serious kind of mix that make this game really joyful to play.
The main concept of the game is that an evil wizard took over the minds of the orc and force them to rush toward the gate between this world and the reality. When we say rush, it’s really a mindless rush. The enemies nearly don’t care about anything else then going to that objective and literally ignore you for the most part. This mean that your job is not so much to fight them but simply to slow them down and kill them all. To do so you have a wide range of traps as well as a few spell, weapons and upgrade to your character that you unlock from level to level. The fun of the game consist mostly in figuring out the most creative way to combine the traps in order to stop of flow of orcs. While that may appear simple it actually is much more challenging then expected since the level design pose all kind of constraint. These constraint are mostly due to the fact that you need to finance those traps by killing orcs. This mean that you can only get as many traps as the number of orc you kill and since your character cannot be everywhere at the same time you need to rely on those traps. On the other hand it’s rare that a trap system will be flawless, even with tons of traps you will still have to stop some orc by yourself.
These constrain make this game smart and fast paced. This is even more true when you start playing at nightmare difficulty that is certainly one of the most fun and challenging gameplay we had in single player in a long time. You may end up being totally exhausted after playing such level due to the intensity and concentration required by this game. This game really did impress us in how well design it is and how fun it turned out to be.
To conclude we highly recommend you to get this game, it’s fairly cheap and does provide between 10 and 20 hours of enjoyment that will make you happy. The only down side of this game is that it doesn’t have any coop or multiplayer. While there are 24 well done level, once you know them all and how to finish them it can easily be call linear or repetitive since they are like puzzle that once resolved are easy to resolve again. The fun you will have in this game will certainly compensate for those few minor complain not to mention that the gave is well supported and has been patch many time already and two DLC have been released already to prevent you from getting tired of it.
This is the Playlist of my Battlefield 3 Walkthrough that show you the entire gameplay element of the game without spoiling the side story and stuff.
This video was recorded the week previous to the Québec International AirShow in june 2008. The US Navy Blue Angels fly F-18 hornet that are big and slower then the USAF Thunderbirds F-16. So it was easier to record them and since we heard them before seeing them it was much easier to spot them and track them with the camera. So Enjoy and leave comments!
This is a video of the US Air Force’s Thunderbirds who came at the Québec International Air Show. This recording was done during the week previous to the air show, on June 12 and June 13, 2008. This air show was probably one of the biggest ever since there was the US Air Force Thunderbirds, the US Navy’s Blue Angels, The Royal Air Force Red Arrows, The Canadian Air Force Showbird and a CF-18 from the Canadian air force flying over us. This is the first of a series of video covering this Air show and it was recorded with a very simple hand held camera, so this first video was mostly our training at recording very fast moving planes and we got better at it as you will see in future videos. Enjoy and we are looking forward to feedback.
This second video was recorded at the airshow on June 14, 2008. It was a rainy day so the Thunderbirds didn’t do all they usually do. But i think we did a good job at recording it considering the recording conditions. Enjoy
This video was recorded on the June 15, 2008 from a road that has a good view over the valley. This video show well the speed of the F-16 and give an interesting point of view over the Thunderbirds Airshow.
The Call of Duty Modern Warfare 2 Gameplay Walkthrough is now available in 3 act.
You can watch the The Call of Duty Modern Warfare 2 act I Gameplay Walkthrough that contain the missions, S.S.D.D, Team Player, Cliffhanger, No Russian and Takedown
Then you can watch the Call of Duty Modern Warfare 2 act II Gameplay Walkthrough with the missions ; “Wolverines!”, The Hornet’s Nest, Exodus, “The only Easy Day… Was Yesterday”, The Gulag and Of their own Accord.
Finaly you can watch the Call of Duty Modern Warfare 2 act III Gameplay Walkthrough that has the missions; Contingency, Second Sun, Whiskey Hotel, Loose Ends, The Enemy of My Enemy, Just like Old times and Endgame
These two videos should be watch at the same time. Since many people do not enjoy hearing commentaries over gameplay, they can enjoy the first video alone. If you want commentaries you can watch both videos at the same time.
This time I choose to comment on one of my old Rome Total War Multiplayer battle from 2006. Enjoy
Welcome to the murky swampland of Point Lookout . Travelers beware for the swamplands lurk with inbred mutated hillbillys and swamp Ghouls…but whats the difference ey ?
The 4th and definitely one of the best of the bunch in the 5 part DLC that Bethesda studio has set out to make is definitely worth getting , for not just being able to explore alot more off a new land that isnt a complete and desolate wasteland as well as getting new toys , perks and enemys to kill ….but do beware for the enemy’s here are without a doubt some of the toughest youll meet so caution is advised .
The hillbillys are as funny as they are stereotypical inbreds with the things tehy have too say , there’s a bigger variety of new quests , and the Maryland swampland is quite an interesting setting.
So save up some caps or use stealth to steal this DLC for Fallout 3
Hello everyone today review is a bit longer since i try to make my reviews as short as possible but i made this one as best as i could since i really like it and in celebration of the upcoming sequel Overlord 2…now with 100 % more evil , minions , mistresses and fluffy animals……to kill.
I wanted to make a written review for this game as well but i think i put in so much into the review i think i basically covered most of it …. so i hope you guys enjoy…and please comment on both here AND in the comments section of the video and help me out here.
You can shape shift , you can read other peoples minds by absorbing them and becoming them , YOU are Alex Mercer one of the most badass of super heroes , this game is essentially 40 % spiderman web of shadows , 40% Infamous , 10% Left 4 Dead and 10 % God of war….but heres a thought they really should have called it TENTACLE RAPE THE GAME
Finally, the voting period is over for the Men of War Video Contest and the data collected by the poll system have been analyzed by the Dateyourgame’s Elite Datamining Squad! It has clearly been a heated voting process.
We would like to thank and compliment all the participants who created videos for this contest and congratulate the six finalists who were chosen by a jury from Dateyourgame and Digitalminsoft and will earned a participation prize!
We were agreeably surprised by the number of participants. Some finalists have clearly been able to mobilize people to vote for their video, which is exactly the kind enthusiasm and community participation we were looking for! We wanted you to share your passion for Men of War with the most people possible and we think that this goal has been reached!
Also by using an open voting process we had two objectives:
- To chose the Grand Prize Winner, who will receive a Men Of War copy signed by members of the Men Of War Development team.
- To give one copy of MoW to two registered Dateyourgame members who voted.
To do so we tried to use the most democratic process by allowing anybody to vote. It was then possible to participants to use their social network to promote their videos and increase their chance of winning the contest.
By doing so we knowingly exposed the voting process to some sort of abuses. To reassure the finalists, the voting system we used has known vulnerabilities easy to exploit that we were aware of. We were hoping that all the participants would play by the rules, but as some have noticed, it was not the case. Does these behaviors affected the end results. The answer is: NO.
Since we were expecting that kind of situation from the start, we were able to detect fraud by allowing the behavior during the voting process. Like an IT strategist said: “Turn a Security Weakness into Security Enhancement”. In clear, the announced results were cleaned of all the invalid votes. The following table includes the results for Registered members and Guest users.
You will notice that DJ Szopen had obviously a quite effective strategy to bring Guest users. But it wasn’t enough to compensate for amount of appreciation the IIIYURYIII’s video earned when Registered members and Guest Users are considered all together.
|Finalists||From Members||From Guests||Total|
|Valid votes: 392||100.00%||100.00%||100.00%|
We declare IIIYURYIII the Winner of the Men of War Fan Made Videos Contest and you can see why by watching his video!
Thanks again to all of you who participate by creating videos or by voting.
Attila for the Dateyourgame team.
This is a video of Theatre of War 2 Africa 1943 a RTS aimed to be as realistic as possible. It has notably a realistic view line of sight, realistic gun range and armors damages.
This video shows one mission of the campaign at normal difficulty. The objective is to prevent the German and Italian forces to pierce the pass until the British tanks reinforce the line.
As you see, the trench lines on the left flank felt very fast. So while I’m moving into a good position to kill the enemies, the main Axis advance beyond the allie line of defence, my rear guard get crushed faster than expected by the Germans tanks that seem much stronger then the M3 Stuart, forcing me to take away one of my M3 Lee Tank and send it back to the rear where it turned out to have a perfect angle on the flank and rear of the Panzer IV tank.
As for my main forces, I advanced slowly and carefully against the enemy flow and reached the advanced Allie defense position with cannons that were put to silence by a mortar barrage. To take advantage of those guns, I ordered my men to use the cannons with great effectiveness against the enemies tanks and infantry. I won with some casualties but at least none of my M3 Lee Tank were destroyed.
This is the first US mission of Theatre of War 2 Africa 1943. This mission of Theatre of War 2 Africa 1943 puts you in charge of the defense of a village. If the Germans actually breach your lines of defense they will win this mission. To win this battle the Germans use many support weapons against you like artillery, smoke screen and air to ground support. I decided to customized my army and changed the default M3 Stuart for M3 Lee which offer a greater anti tank punch and a better armor. I also choose not to take any anti air weapon relying only on my P-40 Warhawk fighters to take care of the Germans bombers. I think it was a good choice since the German Stuka didn’t killed much of my forces.
This is a video of Theatre of War 2 Africa 1943 showing one tiger facing ten M4 Sherman. Since Theatre of War 2 Africa 1943 aims for realism all. units are as strong or weak as they were historically. This Theatre of War 2 Africa 1943 video shows how nearly invincible a tiger tank can be.
This isn’t a regular mission from Theatre of War 2 Africa 1943, it’s a custom made mission that I’ve created with the ToW 2 Battle Generator, a very cool tool of Theatre of War 2 Africa 1943 that allows you to create missions in less than a few minutes. It’s amazingly simple.
Recently in my foray of browsing gaming websites I came across and excellent article on Eurogamer. I’m a little torn about my feelings with Operation Flashpoint 2 because the same people who worked on the original game went on to make ARMA, where as Operation Flashpoint 2 retains the name only via Codemasters. Bohemia which created the first Operation Flashpoint even went as far in a recent press-release to denounce Opflash 2 for saying members of the original were working on the project; and that ARMA 2 was the real sequel.
Politics aside the article goes into much of what Codemasters is attempting to accomplish with OpFlash 2. While ARMA 2 goes to full realistic simulation, Operation Flashpoint 2 is attempting to strike a balance with realistic game play and making it funnier to pick up as an average gamer and not a hardcore simulation player. One might be surprised, even alarmed to find out that the game will be released on Xbox 360 and the PS3. With assurances that the game will still be true to it’s PC routes I remain skeptical.
From the Article:
There’s obviously significant concern from the hardcore fans of the original PC version that this is coming out for 360, PS3, as well as PC. But this is something Codies is determined will surprise everyone. The engine has been specifically designed to achieve its enormous scale without burning out your console’s chip, and as such will also not demand a top-of-the-range PC to play. However, play it on a top-notch PC and you’re going to be able to scale it to look stunning.
With all it faults Operation Flashpoint 2 still looks like it’ll deliver one hell of a gaming experience this summer, we’ll have to keep an eye on it.
In this episode, I don’t have much to say about the battle other then explaining how I defend forts. Many people would believe that defending the wall is the best way to win a fight. But actually, like in previous Total War it isn’t so. By defending the wall in Empire Total War, you divide your army and you force them to fight in melee. Armed Citizen are worthless in melee, so defending the walls with them mean letting them die. On the other hand the gun of an armed citizen kill enemies as well as any other gun. So this mean that their strength. The enemy AI is focusing on capturing the flag in the middle of the fort, and he must hold it 2 min. This mean that by deploying your army on the path leading to the flag, you maximize the time where the enemies are under fire without shooting back. Since they hold the flag they remain under fire and if they hold it long you can send 1 unit to set foot in the flag zone to restart it. This strategy allow you to hold your fort very easily with a minimum casualties.
In this episode the war against Savoy keep going and I finish the British armies on that pillage a port. In an attempt to slow down the pace of Savoy raid they do on my territory, I send a small army to fight them on their territory. The Savoy response is to send all their forces into the fight.
Because of the number of enemies cavalry I was force to face, I rapidly switched my soldier to bayonet and the melee fight followed. It was clear early on that I would not win this battle and all I could do is to make my soldiers old the longest and regrouping them. While this is a defeat, it does have much consequences on the campaign.
This battle is actually the most decisive one in the war against Savoy. Savoy choose to attack Paris, while I didn’t have much regular troop there, Paris is defended by a lot of armed citizen. Those units are not very good, but at the same time, they have a lot of guns to kill the enemies. So The battle quickly turned to my advantage and the enemies found themselves surrounded by a greater number of gun. One of the aspect a few people pointed out is the fact that when I make my final charge a few of my armed citizen nearly panic. Well from my point of view, this is meaning less. Armed Citizen are highly expendable troop since they refill automatically and even if all armed citizen had panic the regular troop would have finish the fight anyway. Armed citizen are expected to panic so it’s no big deal.
This is an other video of Men of War in Coop. In this mission you need to hold a series of trench against an overwhelming german assault. The key to the fight is really cooperation and well placed airstrike. As you can see in this video this game contain a lot of vehicle and artillery of all kind, so at the end of the video I show the Thor Cannon we captured later on as an exemple. Enjoy!
For all of you wondering where this game is available visit.
This chronicle start with a naval battle. I actually don’t have much to say about the battle other then it was even in term of fleet strength. I used the line formation without much success considering the ship AI really didn’t followed the line in an effective way. So I lost 3 ship while the Dutch lost all the fleet. But while I won, this battle pretty much made my remaining fleet useless from a strategic point of view.
Back to the strategic level of the game, the first action I took was to exempt London region from tax in order to slowly convert the hostile population to their new master while getting more reinforcement from the continent to continue the war. As you can see, the mighty british army reacted to the war, but was ineffective at blocking my reinforcement.
My second priority was to push back the british small armies and rebels away from london and I divided my forces to achieve it. In England after some skirmish around the place I capture Scotland without much opposition and the city turn out to be fairly easy to please by just exempting them from any tax.
While the war rage in England in the south of France, Savoy start a raiding campaign against me and it promise to be annoying for a while without really hurting me much. That would lead me to weaken my defense on the German front and give the opportunity to my enemies there to attack with false hope to capture my territory.
Welcome to this new Total War chronicles by Attila.
This first campaign chronicles will feature gameplay using the French Empire at the very hard difficulty. The Faction was choose by a vote from the community on dateyourgame forum and we actually encourage you to keep voting for the factions you would like to see played in potential future chronicles.
First lets make a small tour of the french faction.
The French start surrounded by enemies, to the north, the British Navy is a danger against commerce rout. to the East the germans states and United Province are not really friendly. To the south, the Italians factions are not friendly either. To the west Spain is a strong naval power and the only ally of France that worth mentioning.
France also has a Colonial Empire in North America. The New France is a small lines of city, very exposed to Native and British (13 colonies) attacks. Historically, they really are a secondary concern for France and while they provide some revenue, France was more concern by European trouble. The 13 Colonies on the other hand stand strong and compact against the very wide badly defended French Colonial Empire.
Now back to the action.
Once the adviser finished telling the situation, I quickly decided to take all my forces and regroup them into a single army. At the same time i choose to disband a part of my fleet to save money on ships that i would not use, or lose anyway. I also kept some troop to send to the East in order to gain some time in case the germans states seek a war with the French.
On the technological level, I choose to research the first Bayonet to get that military edge on my enemies.
Those aspect taken care of, was time to execute my plan.
I embarked my army into the ship I had in the north and declared war to England, capturing their ports. Landing my troops and attacking London. Of course the British had a lot of ally that also declared war to me. But well that’s a small side effect :)
That lead us to the battle of London.
The british defend with 14 units in the city and 5 units in reinforcement. against those number I have 11 units. But while that may appear a risky move, it’s calculated risk. The French soldiers I have are much better then the british soldiers defending the city.
As the battle start at 4:24, I deploy my army not so much to attack the main defender forces, but to attack the enemies reinforcements. As I expected the enemies reinforcement spawned on the rear of my spawning position.
Since one of the two enemy cavalry was a general, I sent my own general and my militia cavalry against it. I sent my lancer against his militia cavalry. I deployed my Line Infantry around the zone where the reinforcement spawn and fire at them a couple of time before charging them in a melee fight. When the enemy cavalry routed I then use my own cavalry to reinforce my infantry and this was the end of the reinforcement army.
Without that reinforcement army on the way, I could then walk my way to the main enemy army, mostly compose of armed citizen. Meaning, very very bad troops. For some reason the AI choose to group them into a very compact formation near a fence. I guess that being that compact give them a moral boost…
But since they were that compact and didn’t seem to want to move out of such formation. I deployed my forces arround them in very wide line. Since I do not have the “rank fire technology” yet, the wider the line the more firepower you have at this point.
While my infantry fired on the enemies making them panic, my cavalry was ordered to slowly move around the enemies. and get ready for a charge in their back and they did after a long firefight between the defender my infantry.
It was a fairly easy battle and it gave me the control London.
The first thing I did after capturing London was to fix the barrack, this way I can produce troops directly in england without having to bring them from the continent.
The second thing I did was to destroy the protestant church. The reason being, I want to convert England to my own faction religion. By converting the population, I increase the stability of my regions.
Once I was pretty sure there wasn’t much else to do in Europe, I switch my attention in North America where I moved my armies into the cities and developed QuÃ©bec City, the main French stronghold in North America. It’s really important to develop QuÃ©bec City since it’s the key to the French military presence in North America. If you lose QuÃ©bec City, you may as well give up the French presence in North America
Finally, I hit end turn, and you can briefly seem a Dutch fleet moving toward England, and I will “intercept it” in the next episode.
This is a replay from my first campaign in Empire Total War. It’s nothing spectacular but still look good. This is more like an other wake up call to invite you to vote on what should be the faction I use for my next Empire Total War chronicle.
This is a replay from my first campaign in Empire Total War. It’s nothing spectacular but still look good. This is more like a wake up call to invite you to vote on what should be the faction I use for my next Empire Total War chronicle.
For all of you wondering where this game is available visit our Men of War Info Page
Here is an other nice video of Men of War in Coop. This is one of the really nice looking mission in my opinion. The sand storm is really well done and gives a nice feeling to the action. Really does remind me of those old WWII movies.
Your first objective is to clear a series of heavy machine gun and to do so you have many soldiers. Since that was a coop game we divided the work in two squad. I was flanking to the right while Instinct was in charge of the left.
Once the HMG were clear we were able to sneak into the enemy airbase using a truck. But I had to cut before we got detected for technical reason on my part (That will allow you to find out what will happen on your own! When you will play it yourself you probably will enjoy a lot that mission. It’s really diversified in pace and atmosphere and of course end in a glorious firefight.