Archive for the ‘The Contributors’ Category
Starfox shadow of Lylat (freespace mod )
Now here a quite interesting use for the Freespace engine….a starfox mod…yes although this one does seem to be more on the sim side then the original which was arcade. I am quite looking forward to it and….I do hope that they put in the do a barrel roll line in there cause it certainly wouldn’t be starfox without that in my opinion without further ado here the trailer for it an do note that i found this today :P
Greatdictator reviews : Overlord 2
Welcome to the written portion of the Overlord 2 review for DYG hope you enjoy it .
A game like Overlord 2 is undoubtedly one of those game that isn’t exactly THE BEST but is rather close up there , by not only being fun but also adding its own style and charm ….and even yes it is sorta like pikmin….its in my eyes from what I know of and seen of pikmin .better.
Overlord 2 is an overall improvement over the original , the story starts out by Gnarl telling you that the minions have been scouring the lands for a new Overlord , since at the ending of raising hell one can see one of the mistresses pregnant , so you start out as a child in the small town of Nordberg there’s almost something Fable 2′ish to it.
Once you manage to escape the now new power in the land namely the Glorious empire that has put a ban on all things magic…and guess what you have magic in your veins , now I guess one can think of these guys as nazis of magic but whatever the reason once you escape them and get frozen your minions take you towards your new underground tower where they raise you up till your old enough to start bashing baby seals .
As mentioned in the video review the games story is still interesting just like the first one and the expansion .
Gameplay has been overall improved with not just making the minions even more fun to use , one of the main new features are the mounts the mounts are what they imply mountable animals , sadly the even though there are 3 mount types for various colors they aren’t used as much as you do the wolves so that’s a bit disappointing but its still fun when you do use them , this game is a lot more focused on minions and their ability’s sure most of the puzzles are still based on what color minion you have but this time their a bit more challenging and requier’s a bit more active role , some minions like the blues can now blink through enemy’s if you guide them through it or to clear away the magic radiation in the tower wastelands area .
2 Additional gameplay mechanic’s are the catapult sections and the ships sections , while they are both fun and enjoyable the game doesn’t implement the ship as much as I had initially hoped for hell they could have made a ship battle between the elf’s and the empire and you could have boarded an empire ship with a catapult and there you go you get the best of both worlds .
The spells have pretty much been revamped instead of having a fireball as your first magic spell you get a lighting attack initially this isn’t very usefull against enemy’s , but the alternative use for it is so much better you can now actually take control over slaves , people and citizens and turn them into….your slaves ( double loss for the slaves then he he ) , while in an area that isnt a town you’ve already conquer’d these slaves serve as cannon fodder to distract the enemy until you can kill them , while in a conquer’d town you have a hundred citizens that can be either turned into slaves or be killed since instead of being evil and somewhat evil you choose between being EVIL and REALLY evil ( in other words being dominant or being chaotic ).
The light RPG mehanics are present but expanded this time by having the ability to upgrade your minion’s hives , but the forging is a bit more streamlined this time around but lost a bit of a personal touch to it though .
As mentioned in the video review the game , the new enemy’s also pose a whole new level of challenge where I hardly died in the original I found it rather difficult to survive as many times in this one , since the formation ability gives the empire units almost ridiculous defensive boost until you kill their commander that is which adds a somewhat more tactical thought to the game .
One of the more fun aspects is still the ability to turn your tower or domain of evil more comfy , this time you have a lot more options by having 3 different mistresses ( one being a ghost …so that’s akward if you please her into bed ) whoever you choose to be first mistress you get her set of stuff of course you can change between mistresses to mix it up as much as you like .
The graphics and art design is even better then the original , with small animations touches in both minions and the animations…in all of this both video and this text I forgot to mention that the humor is still present , weather it be the fat …and almost scary fairy’s to the large emphasis on killing baby seals it still retains the same humor as the original although , some of the best lines are still delivers by Gnarl although there aren’t as many of them ( in my opinion ) as there were in the original .
For some reason the minion AI doesn’t seem as effect when it comes to bringing back stuff in the original after they break something they pick it up and put it on or bring it to you but in this one there were more then enough times where I had to send out another minion to pick it up , but the minion AI besides on that aspect is an improvement .
Overall this Overlord is an improvement over his predecessor ….and he didn’t lock himself in an eternal abyss , but like its predecessor it isn’t a perfect game but its still good….erh bad EVIL fun
Check in again when I review Paraworld .
Greatdictator reviews : Overlord
Hello everyone today review is a bit longer since i try to make my reviews as short as possible but i made this one as best as i could since i really like it and in celebration of the upcoming sequel Overlord 2…now with 100 % more evil , minions , mistresses and fluffy animals……to kill.
I wanted to make a written review for this game as well but i think i put in so much into the review i think i basically covered most of it …. so i hope you guys enjoy…and please comment on both here AND in the comments section of the video and help me out here.
Greatdictator reviews : Prototype
You can shape shift , you can read other peoples minds by absorbing them and becoming them , YOU are Alex Mercer one of the most badass of super heroes , this game is essentially 40 % spiderman web of shadows , 40% Infamous , 10% Left 4 Dead and 10 % God of war….but heres a thought they really should have called it TENTACLE RAPE THE GAME
DYG Cinema Corner Army Men RTS
Well here are some pretty funny cutscenes from Army Men RTS hope you guys enjoy :)
Part 1
Part 2
Greatdictator reviews : Tropico
Looking for a nice peaceful island with no tyranny and oppression? Well you’re on the wrong island because this is Tropico! Ruled by a GREAT Dictator, (pun fully intended) obey, or do you wish to get shot?
If you’re looking for another Sim City game this one isn’t it because in this one you can actually lose control of your island and citizens rebel. The games music and graphics are totally great. This is one of the few games out there that’s hard to find faults in.
Let’s hope Tropico 3 is just as good as the first 2. I can’t wait to have my dictator walk around the streets!
Greatdictator review : Red Alert 3 Uprising expansion
Its single player is its worst enemy except for the gameplay in the Yuriko missions , some new music is added to the soundtrack and is still great , Challenge is the high point of the game and the units even though overpowerd their still kickass and crazy . Overall not bad for a Single Player expansion but unless your a really devoted C&C fan you might want to wait till the price is down to 10 to 5 dollars.
Greatdictator reviews : Red Alert 3
Today’s review features a guest who helped me co-produce this piece to the awesomeness that it is .
Red Alert 3 is one of the funnest game I’ve played, even though it came out somewhere close to the end of 2008. It is DEFINITELY the RTS of 2008. Why, you ask? because it’s fun. The units are crazy and pure fun to play with. The cut scenes are just campy and fun to watch and the story isn’t far from loony either. It makes you want to kick ass in co-op mode or the single player. The awesome music returns as well with Frank Klepacki returning to make new music and remix old tunes into one of the best game soundtracks out, with remixes from both Hells March versions as well as a whole new one.
The AI will test you at times since it has received a VERY significant improvement in both single player and skirmish. Many RTS games don’t have any sort of naval warfare or if they do it’s an afterthought but not in Red Alert 3, heck in this one you can build nearly your entire base on the water. The game also has a World Builder tool and has recently released SDK which will allow modders to make even better and crazier mods then found within C&C 3 .
Now on a final note to all those of you who manage to purchase the premiere edition before April 30th 2009 you can get a beta key for the next C&C game, now how awesome is that! If your reading this now you still have 20 days till then to pick it up.
So Commander, I will see you on the Battlefield!
Greatdictator
Something to keep you guys entertained
Well its been quite a while since the last time ive updated….well what can i say am lazy hehe and dont worry a new review will hopefully be comeing soon.But for now i will show you videos of the units in Battleforge and my demo commentary of FEAR 2.
And heres FEAR ….ugh 2 : D
Legendary, Episode 5.
Episode 5: Blood and Bullets.
Join the Council in an attack on LeFey’s lab, hidden underneath a cathederal.
Legendary, Episode 4.
Episode 4: Full Moon.
Scout the English countryside for one of LeFey’s secret research laboratories.
Men of War Interview by GreatDictator
Hello everyone this is Greatdictator and for a change, an interview with one of the developer over at Digitalmindsoft, who is currently working on a title with big potential Men of War, I advise you guys to go check it out it worth it.
Hi, thanks for this interview.
First of all, can you introduce yourself to our readers? What is your job and responsibilities in the Men of War project.
My name is Chris Kramer and I’m Managing Director of Digitalmindsoft. In Men of War I was responsible for outsourcing and project management tasks, as well as map and mission design. I was also working on the cinematic experience the game delivers.
Men of War is a World War II game, an era that quantities of games already cover. Why did you decide to go back to World War II, a genre that has been done several times over? What does your game offer that we didn’t already saw in countless other games and that could attract players that think they’ve seen it all in term of the era and in term of the real time strategy genre?
We could have searched for a more innovative or less used scenario. However we decided to put all our energy into the impressive gameplay of Men of War. Our task was to give Men of War an unique level of depth, as well as a gameplay you don’t see in any other game no matter they are in the same genre or cover the same topic. World War II is a huge topic with a massive amount of scenarios involved, a topic that offered us a lot of features and technology to add.
What new players will attract for sure is the enormously level of detail the game has, if it comes to the point that every soldier carries his own inventory, or that every AI soldier reacts to the environment and to the enemy on its own, or the most detailed armour penetration system ever created in the genre. You have barely any limitation in defeating your enemy and thus the game entertains you for many months, especially in multiplayer.
In Men of War players can take control of an individual soldier, it’s a fairly unique feature that very few RTS games ever included when did you come up with this unique gameplay element?
When the first part of the series was under development by Best Way, they added the basics of the feature at a very early stage of development. The game had only very simply AI and path finding routines, so they added this feature as a temporarily substitute to the very limited control mechanism. The feature went on growing with the time and Best Way liked it more and more until it became one of the most unique features in the genre and a key element of Men of War’s gameplay.
Did you guys at some point think about making a modern times tactical RTS game set in the Middle east regions or other hotspot regions of the world where conflict could occur?
“Could†is the very point, we don’t want to use an actual or uprising conflict for our games for moral reasons. I simply find it very unattractive to entertain with conflicts that aren’t solved and are still going on, it would hurt too many feelings, especially when it comes to involved parties.
More interesting and likely would be some slightly futuristic, complete sci-fi or another time period in history.
The Men of War engine seem very good. Can you tell us about the history of this engine, is it built from scratch or an already used engine. If it an already used engine, what other games use it that our reader could be interested to try and what kind of improvement does the engine has gain during the creation of Men of War?
Men of War’s engine is built on the GEM engine from Best Way, in fact MoW uses the GEM 2.5 engine whereas the first part in the series called Soldiers: Heroes of World War II featured GEM 1. It’s improved in many aspects, graphics wise, technology wise, physics wise and especially performance wise.
We are noticing that Men of War has a colorful, nearly joyful color tone, while most recent video games have a gray or brown feeling, is there any reason for this artistic look to the game?
Yes, we don’t want to have “yet another†game. To be fair, Men of War has quite some dark scenes too, however we wanted to have a colour balance to keep the game refreshing, even after quite some gaming hours.
While playing the beta we noticed a great attention to the vehicle damages which are very realistic from our point of view. Realism in the game work both ways, you can destroy the enemies by aiming at the weak points but you can also be destroyed the same way. What advice would you give to new players that are not use to such realism in video games?
Be open, try stuff out, there is always something you can learn in MoW. I myself find out strategies after years, just because you have so much options. A great help of course is to watch matches from players like Attila, they teach you a lot. Try what you would do in real life and find out how well it works in MoW.
What I also recommend is to play with friends to learn the game, you get a faster feedback and they can explain their moves and how they did something. Learning together is always a lot more joyful.
An other aspect we experienced in the beta is the great extent of the individual and collective AI capacity. How smart is the game AI and could you gives example of what kind of amazing thing the A able to do?
Besides most RTS/RTT the game doesn’t have a master AI that moves troops around and gives them orders. In Singleplayer they have a certain guideline from the mission designer, for example their tasks and attack points, but other than that they are acting on their own and have an individual smart AI, you usually only know from first-person-shooters.
So the unique element is the group communication, that means individual AIs will communicate with other AIs in the same area, they will attack together or retreat together, depending on their situation. If they are under heavy fire they will come up sneaking and if they get hit, they will run back to cover and try to heal themselves, whether they act cowardly or heroic depends on the AIs decisions, not on the mission script. This AI makes the game feel very realistic and ads so much to the replay value of it. You never know what the AI is up to.
There are many features to Men of War which one would you say your most proud of?
It comes all together, Direct control would be useless without detailed physics, physics on the other hand wouldn’t make a difference without direct control and the micromanagement abilities. Of course direct control is a totally outstanding feature, but I’m proud of how everything comes together and supports the idea behind the game, rather than just an individual feature.
Is there any plans on having updates with more then unit balancing in the future, like expansion, sequels?
Let’s release this great game to everyone first, than we shall talk about the future =)
Thanks for you time!
You’re welcome!
To Complete this interview here is an other exclusive coop video from Attila.
Legendary, Episode 3.
Episode 3: All Fall Down.
Bring down a Golem rampaging around Times Square in order to retrieve Pandora’s Box.
Dawn of War 2 and BattleForge beta Overview
These are my impressions of the Battleforge and Dawn of War 2 beta please note that by the time you watch this video the betas are over but they should still give you a nice overview of how the game actually is….or for the most part at least .
Dawn of War 2
Battleforge
Goodbye Tabula Rasa
Well Tabula Rasa what can i say about it …its not like any other MMO out there its fast paced , the enemys are fun to fight…and i never thought id feel like a badass in an MMO but i did when i mowed down a platoon of Thrax infantry with a chaingun , blow em up with a sonic cannon or torch them with a flamethrower but the short adventures i had in Tabula Rasa were definetlly filled with fun….oh and the emotes there are a plenty….well you can still try it till Febuary the 28th…..so what you waiting for try it its free.
DONT go TB dont go.




