Ah yes, Command and Conquer has returned! Kane is back and ready for another attempt to defeat the Global Defend Initiative (GDI). But this time an alien race, called the Scrin, is joining the battle for their own intentions…
…So is the plot of the new Command and Conquer game from EA, a company in the game industry known for having a pseudo monopoly on games. This time they gave us the demo for Command and Conquer 3: Tiberium Wars. This new edition of the franchise is sure to be one of EA’s best yet!
The demo itself includes a tutorial, a mission for the GDI campaign, and one map for skirmish mode.
In this reveiw I will focus solely on the Skirmish mode.
The mode gives you control over GDI only, although there is a trick that allows you to play as Nod and the Scrin. Put your mouse over the race selection and click N or G then right click with the mouse and it should switch the faction to Nod or GDI. (If playing as the Scrin you will automatically lose the game.) The same can be done for the AI.
Tiberium Wars’ gameplay is much other C&C games. You start with a Construction Yard. You must build buildings, units, and upgrades in order to prepare yourself for your enemy(s). It’s fast paced and fun, just like the good old Command & Conquer games.
The only problem with gameplay is that unit upgrades can’t be preformed on the sidebar.
Both GDI and Nod have been completely revamped for the new CnC, never before have they been so diverse. Classic units like the Grenadier, Flame Tank, and the Ion Cannon have returned along with new units in the roster like the Predator, Fanatic, and Beam Cannon.
Graphically, on my machine, it isn’t too impressive since I have to put it on the lowest settings. No brilliant lighting to be found here. Not to say that it isn’t terrible.
The game’s sound is extremely impressive, gunfire, lasers, explosions, all sounds are conveyed very well and flawlessly.
The music on the other hand has some problems. It just doesn’t fit the Command and Conquer style. It’s more “classical” sounding then the techno/heavy metal feel from the old games and tends to slow the game down. Nor was it composed by Frank Klepacki, much to my disspare. The music itself is pretty to though, just not C&C.
Overall, Command & Conquer 3: Tiberium Wars Demo is impressive and well worth downloading. If this is how the retail is, I’ll be sure to buy it.
Scores:
Graphics: 8/10
Sound and Music: 9/10
Gamplay: 9/10
Fun Factor: 10/10
Final Score: 9/10
System Requirement for Command and Conquer 3: Tiberium Wars:
Pentium 4 1.2 Ghz Processor (It’s supposed to be a 1.6.)
ATI Radeon 9550 256MB Video Card.
450 Watt Fan
EG motherboard (Dunno which one exactly)
Onboard soundcard
512MB Patriot brand RAM.