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Archive for the ‘Call of Duty’ Category

Call of Duty: World at War

Saturday, November 15th, 2008

This is a fan-made trailer I made for the game Call of Duty: World at War.

The game looks quite good from a first view and although I haven’t played it yet but it looks like a worthy successor for Call of Duty 4.
The addition of a flame thrower is a nice addition for single player and even better for multiplayer.
It does look a lot like CoD 4 in WW2 style but that doesn’t mean it’s worse. I think that the players who are sick of the modern weapons of CoD4 and want something new in the same genre, will find their needs in this game :)

Buy Call of Duty World at War on Amazon
In USA
In UK
In Canada
En France
or on Ebay

Call of Duty:World At War Misson 13-Ending

Thursday, November 13th, 2008

mission 13 part 1

mission 13 part 2

mission 14

Mission 15 (Last Mission)

An early look and run through of the New call of duty game, World At War. Please note that Youtube is having problems so the hiqh quality mode doesn’t work and will just say the video is unavailable, so you have to watch it in normal mode. The audio goes out of sync alot, its a problem with the rendering engine and fraps. They game its self is pretty good, but not as good as cod 1 or 2.

Call of Duty:World at War Walkthrough Missions 10-12

Thursday, November 13th, 2008

mission 10

mission 11

mission 12 part 1

mission 12 part 2

An early look and run through of the New call of duty game, World At War. Please note that Youtube is having problems so the high quality mode doesn’t work and will just say the video is unavailable, so you have to watch it in normal mode. The audio goes out of sync alot, its a problem with the rendering engine and fraps. They game its self is pretty good, but not as good as cod 1 or 2.

Call of Duty: World At War Walkthrough Missions 6-9

Wednesday, November 12th, 2008

mission 6

mission 7

mission 8

mission 9

An early look and run through of the New call of duty game, World At War. Please note that Youtube is having problems so the high quality mode doesn’t work and will just say the video is unavailable, so you have to watch it in normal mode. The audio goes out of sync alot, its a problem with the rendering engine and fraps. They game its self is pretty good, but not as good as cod 1 or 2.

Call of Duty: World at War Walkthrough Missions 4&5

Tuesday, November 11th, 2008

Mission 4 Part 1

Mission 4 part 2

Mission 5 part 1

Mission 5 part 2

An early look and run through of the New call of duty game, World At War. Please note that Youtube is having problems so the hiqh quality mode doesn’t work and wil ljust say the video is unavailable, so you have to watch it in normal mode. The audio goes out of sync alot, its a problem with the rendering engine and fraps. They game its self is pretty good, but not as good as cod 1 or 2.

Call of Duty: World At War Walkthrough Missions 1-3

Monday, November 10th, 2008

MISSION 1

MISSION 2

MISSION 3 part 1

MISSION 3 PART 2

An early look and run through of the New call of duty game, World At War. Please note that Youtube is having problems so the hiqh quality mode doesn’t work and wil ljust say the video is unavailable, so you have to watch it in normal mode. The audio goes out of sync alot, its a problem with the rendering engine and fraps. They game its self is pretty good, but not as good as cod 1 or 2.

Call of Duty:World at War Nazi Zombies Review

Sunday, November 9th, 2008

Me lasting 9 Rounds By myself.

*Note: Audio goes out of sync at points*

The Nazi Zombie mission is unlocked after you beat the game. Basically what it is, is you are Bunkered in a small 2 story building in the middle of a field with fog all the way around. You shoot Nazi zombies as they try to break down barricades and boarded up windows. You can buy guns and Pay to move debre to unlock the other room of the house. You get Money every time you shoot a zombie, kill a zombie, and bored up windows. Its more of a multiplayer thing, but can be played by your self to. There are an unlimited amount of waves so it mainly just seeing how high a score you can get. There are also power ups that drop every now and then from zombies such as Instant Kill shots, 2x Points, Ammo, Nuke Bombs.

Call of Duty: World At War beta (PC)

Tuesday, November 4th, 2008



Hey, heres 3 videos showing game play footage on the 3 maps in the new Call of duty World at war beta on the pc. I’m still getting use to it so don’t expect 20 kills no death kinda scores. Any way, enjoy!

Call of Duty part 5

Monday, October 27th, 2008

Call of Duty 1 is a first person shooter, in the times of the second world war. I hope that you like my walkthroughs, and I hope that they will help you play the game even thow it is old.

Call of Duty 4 Modern Warfare Red Dot Sight Review

Tuesday, July 22nd, 2008

Red Dot Sight

The Red Dot Sight is an add on that doesn’t have a long range zoom.

It’s main feature is it’s special reticule form by the red dot.

It allows the user to acquire a target with accuracy without being aligned directly with the eyes.

The main interest is to quickly increase the accuracy without limiting the arc of view.

This allows to acquire and fire on a target without losing sight of the environment.

The only cost being a reduction of movements when it’s used, making the player an easier target, especially in close combat.

Recoil has a major effect too, and forces you to compensate regularly to keep your target well aligned.

From a tactical point of view, we recommend to activate it exclusively when a target is aligned.

As soon as the target is down deactivate it to move back to your normal speed.

By using it this way you will gain from it’s quality without the inconvenience.

From a general stand point the Red Dot Sight is useful in all environments.

It is good in the open and close environments as long as you develop the right reflexes.

The Red Dot Sight appears to be the most versatile add on that you can choose in Call of Duty 4.

It is mostly adapted for a player with an aggressive way of playing, that like to move around and need to eliminate multiple target as fast as possible.

Call Of Duty 1 Walkthrough Part 4

Monday, July 21st, 2008


Call of Duty 1 is a first person shooter, in the times of the second world war. I hope that you like my walkthroughs, and I hope that they will help you play the game even thow it is old.

Call Of Duty One Part Two

Saturday, July 12th, 2008

Call of Duty 1 is a first person shooter, in the times of the second world war. I hope that you like my walkthroughs, and I hope that they will help you play the game even thow it is old.

Call Of Duty 1 Walkthrough Part One

Thursday, July 10th, 2008

Call of Duty 1 is a first person shooter, in the times of the second world war. I hope that you like my walkthroughs, and I hope that they will help you play the game even thow it is old.

Call of Duty 4 Modern Warfare Juggernaut Perk Review

Sunday, June 8th, 2008

The perk juggernaut increases your health.

We recommend the use of this perk at the normal difficulty level. At this difficulty, it will allow you to survive a greater number of hits.

In the context of a frontal engagement, it will give you an advantage over your adversaries.

It is especially useful when the player adopts an aggressive style of playing and tends to run under heavy fire.

This perk is great for player that like to move in a very careless way and take risk running under enemy fire from cover to cover.

At the hardcore difficulty level we do not recommend it’s use. While it still offers you better health, the increase is too small to give you a real advantage against bullets that are much stronger.

This is why we recommend to dedicate this perk space to an other perk more useful for hardcore.

To conclude, the Perk juggernaut is very useful at the normal difficulty level for the offensive player that enjoy the risk taking, while at hardcore difficulty it won’t give you any significant advantage
and can be considered a waste of a perk space.

Call of Duty 4 Modern Warfare Sleight of Hand Perk Review

Tuesday, June 3rd, 2008

The perk sleight of Hand increases the reloading speed of you weapon.

This insures that the player will be ready to engage the enemies with a full clip in no time.

In the case of shotguns, the sleight of hand does make a major difference, making the reloading speed instantenious.

So the limited quantity of ammo in the shoguns becomes less of an issue due to the gain in reloading speed.

The Support weapons also gain from the sleight of hand by reducing once again a long reloading time.

The sleight of Hand show it’s effectiveness for all weapons in all difficulties level. But shotguns and support weapons still gain a little bit more from it.

To conclude, while the avantages the sleight of hand provides, we think it’s better to adopt reloading strategies then choose this perk.

The only exeption being the use of the shotgun where the nature of the guns and contextual use of it gain a lot from having a faster reloading pace.

Call of Duty 4 Modern Warfare Double Tap Review

Tuesday, May 27th, 2008

This is the first video of a series of mini guide on Call of Duty 4 Modern Warfare, that aim to help new player to the game.

Double Tap is a Perk that doubles the fire rate or your weapon.

The increase in fire rate helps you eliminate your adversaries faster. This reduces the risk of counter attacks as a consequence.

On the other hand, doubling the fire rate leads to a faster spending of your ammo and forces you to reload more frequently. Reloading takes more or less time depending on the weapon. In the context where multiple adversaries are present at the same time, the reloading may cost you your life.

This is why we recommend to use this perk with weapons that have larger clips, meaning weapons with 50 ammo or more. We refer here to the P90 and support weapons.

Overall this perk is useful on both normal and hardcore difficulty level.

At the normal difficulty, where killing an enemy requires more hits, you gain an advantage especially in close combat, by dividing the time necessary to kill your adversaries.

On the hardcore level, this perk can be useful if you want to play with a suppressive style and random burst while on long range. Since you can have more chance to hit your adversaries with burst containing a larger amount of bullets. This is especially true with the support weapons.

Finally, this perk finds it’s use on both difficulty levels as long as you adopt an adapted style of playing.

Call of Duty Finest Hour Western Front, Mission 7.

Wednesday, May 7th, 2008

Part 1

Part 2

Part 3

Western Front, Mission 7: Into the Heartland.

Capture the Remagen bridge to secure a way further into Germany!

Call of Duty Finest Hour Western Front, Mission 6.

Monday, May 5th, 2008

Part 1


Part 2

Part 3

Western Front, Mission 6: Last Bridge Standing.

Escort the Sherman tank column commanded by Sam Rivers through the streets of Remagen to the bridge.

Call of Duty Finest Hour Western Front, Mission 4.

Sunday, May 4th, 2008

Part 1

Part 2

Western Front, Mission 5: Road to Remagen.

As Chuck Walker head to Remagen and scout the status of an old railroad bridge across the Rhine.

Call of Duty Finest Hour Western Front, Mission 4.

Thursday, May 1st, 2008

Part 1

Part 2

Part 3

Western Front, Mission 4: Come out Fighting.

As Sam Rivers command a Sherman tank and support the attack on the town of Tillet.