M2TW Strategicon - Handbook of M2TW strategy
Monday, June 18th, 2007This is a little taster of a work in progress, which when finished will cover everything that prima strategy guides and the like have failed to do so with practically every total war game ever made…
Even the newest strategy guide for M2TW fails to please; just read the reviews on amazon etc.
for this sample of my guide I’m going to introduce a simple battle formation and explain its strengths and weaknesses and then I’m going to back up what I’m saying with a video.
1. Form your army in two lines
“To form the whole army simply in one line facing the enemy and to hold nothing in reserve for various eventualities in case of a reverse, is the mark of an inexperienced and absolutely reckless man.”
- Maurices Strategicon, Handbook of Byzantine military strategy (translated by George T. Dennis)
At first you might disagree with this and state that a single line allows you to envelop the enemy army and attack his flanks. The M2TW adviser even says this when you choose the ’single line’ formation for the first time. This is just not correct, common sense should sound alarm bells as staking the fate of your whole army in one ‘throw’ is a bad idea.
Problems with simply forming a single line:
- If the army is large the line is hard to manage and maintain, with parts of it possibly on unfavorable terrain. It also might not fit on your whole screen so you may miss important events like units routing etc.
- The single line formation is itself easily flanked, with no support units or reserve to prevent such an enemy maneuver.
- When units start to rout the negative morale will often ‘roll’ along the whole line causing the the whole army to rout.
- If units are routed or pushed back, there are no support units to ‘plug’ the gaps, allowing enemy units to pour through and flank, which is devastating.
My suggested alternative:

As seen in the diagram 2 main lines are formed; the Main battle line, and the support line.
Flank Guard:
Behind the left flank there is the ‘Flank guard’ who prevents enemy units from flanking the left side and rear of the main battle line. The Flank guard also joins the main battle line if the enemy battle line is longer.
Outflankers:
The ‘Outflankers’ are stationed behind the right wing of the main battle line and they have the same job as the flank guard but are used primarily to flank and ambush the enemy battle lines right flank.
Battle line length:
Your battle line should be made to be equal to the enemies, if possible. As stated above if the enemy line is longer than yours then always add the flank guard to your battle line first. If your battle line still is less than the enemies then and only then, add the outflankers unit to your main battle line.
Basic use of Flank guard and Outflankers:
When the your battle line is equal to the enemies then the flank guard and outflanker units will remain in their original positions and protect the flanks of the battle line, and when your battle line and the enemies are engaged they should move outwards and turn about to attack the corresponding flank of the enemies battle line.



Extra word on Flank guard and Outflankers:
Even though they have the same job, they are called by these names (I didn’t come up with these names by the way, Emperor Maurice did) because the battle line was usually flanked on the left, although not necessarily the case in M2TW. I have decided to keep these names for a sense of realism and for example if I say “expand your battle line to meet the enemies in length”, you would know i mean to add the ‘Flank guard’ to my battle line from reading the paragraphs above.
You could just as easy add the ‘Outflanker’ unit to the main battle line first, but by doing things exactly the way I have said it will make it easier to learn and to become familiar with. If its not broke - don’t fix it…
The support line:
The support line plugs any hole in the main battle line and can also protect the rear of the main line. When units in the battle line become from tired/very tired/exhausted - wavering, units from the support line should move out and take their place, with the unit being replaced in the main battle line reforming in the space left in the support line.
This may prevent a full scale ‘rout’ and will keep your battle line ‘fresh’, whist the enemy battle line tires.
You should constantly monitor your main battle line and note its ‘morale’, its level of fatigue and its number of troops. Until you can do this quickly you can pause the game periodically until you are competent.
If your army is being directly flanked from behind and the rear guard cannot manage the attack, the support line can offer assistance also.
Rear guard:
Your general, and light cavalry should form the rear guard which protects the rear of the army. Towards the end of the battle when units are tired and the support line is a mostly (if not totally) engaged in battle, the general should be moved up to provide morale boosts to units that may be wavering or are getting tired. Light cavalry is for chasing routing troops.
Any one who has played M2TW has found it frustrating to rout an enemy unit and then have it reform and come back with devastating results minutes later. Once and enemy unit has routed, chase after it with your light cavalry, avoiding any remaining enemy units that are not routing. Focus your battle line on the enemy units that have not routed and do not give chase to those that do with infantry unless you have no cavalry at all. Use waypoints to enable your light cavalry to eliminate each routing enemy unit one after the other allowing you to focus on the battle at hand.
Final formation notes:
The formation can be adapted to include heavy cavalry, which ideally should be placed on both flanks of the support line, and used in co-ordination with the flank guard and outflankers.
Archers that are good in melee can be used as a flank guard and outflanker units, allowing them to fire flaming or standard arrows into the enemy flanks before a charge.
The support line should consist of about a 1/3 of your army and you can mix archers with men at arms in the support line, particularly if the archers are good in melee combat (e.g. retinue longbow, janissary archers, Byzantine guard archers etc) .
Other archer types shouldn’t get in the way of the support line and battle line activities and if of the basic kind should lie between the support line and the rear guard if not part of the support line.
Hope this proves useful, and like a said its work in progress, this particular section will probably be added to before I release the final version.
Regards,
iRIDS
P.S. - the diagrams are mine, (made in Photoshop CS2).













