The Red Dot Sight is an add on that doesn’t have a long range zoom.
It’s main feature is it’s special reticule form by the red dot.
It allows the user to acquire a target with accuracy without being aligned directly with the eyes.
The main interest is to quickly increase the accuracy without limiting the arc of view.
This allows to acquire and fire on a target without losing sight of the environment.
The only cost being a reduction of movements when it’s used, making the player an easier target, especially in close combat.
Recoil has a major effect too, and forces you to compensate regularly to keep your target well aligned.
From a tactical point of view, we recommend to activate it exclusively when a target is aligned.
As soon as the target is down deactivate it to move back to your normal speed.
By using it this way you will gain from it’s quality without the inconvenience.
From a general stand point the Red Dot Sight is useful in all environments.
It is good in the open and close environments as long as you develop the right reflexes.
The Red Dot Sight appears to be the most versatile add on that you can choose in Call of Duty 4.
It is mostly adapted for a player with an aggressive way of playing, that like to move around and need to eliminate multiple target as fast as possible.
Me and Attila did some very fun formation over San Francisco, California, and we both decided we would record our flight with fraps and upload it later on. Here’s the flight from Fizznfire12’s Point of View.
Here are two battle I did long time ago against worthy adversaries in Medieval II Total War Multiplayer. I have choose to show those battles because they are fairly “usual”. Their isn’t any amazing strategies. Both army are equal in numbers and no units are overpowered. In clear those battle from my point of view are the normal kind of battle where both side clash into a bloodbath and the issue of the battle is the result of micro choice and moves
In this first battle, i think the key of the victory was mostly the fact that I kept the enemies heavy cavalry busy, away from my stronger infantries. My Militia cavalry thanks to it’s mobility also did ambush the enemies slower cavalry and ultimately made it a none factor in the battle. I guess the high point of the battle remain the glorious ending of the enemy general that killed many of my troops before finally falling
This battle was against the Dane. it seem that it is a very under estimated faction but by experience the Huscarls are stronger then they seem. They can beat knights and heavy cavalry even if they have light chain mail armors. I think what is special in this battle is that as the byzantine I didn’t ordered my cavalry to charge and by experience the huscarls would have won if i did. Since the huscarls units attack faster then knights or byzantine heavy cavalry. So my keeping my cavalry in dense formation that neutralized the huscarl fast attack in a melee fight and forced them into a line infantry type battle where my heavy cavalry and some infantry could neutralize the huscarl, also the fact my i have deploy my elite infantry in the front of my army allowed my forces to make his infantry panic very fast.
The ACOG is a type of scope. This add on can be added to nearly all the weapons of Call of Duty 4. The main interest of the ACOG is to allow the player to aim at a target with precision at long range.
The ACOG has 3 negative impacts though.
It reduces the accuracy.
It limits the view of the player outside of the scope and reduce the movement speed when activated.
This means that it is important to activate the ACOG exclusively when the target is acquired and in the middle of your reticule. We recommend the ACOG uses especially at the hardcore difficulty since the enemies are weaker.
From a tactical point of view, we recommend the ACOG for players that adopt a defensive and careful approach. The ACOG leads the player to act as a supporting role and provide cover for his team, staying at a safe distance from the enemies. Moving crouched or prone to get a better stability provides an advantage to it’s user. Of course, if for a more offensive style, we recommend the use of the Red Dot Sight.
Finally, in general, the ACOG isn’t a very popular add on, since those that adopt a defensive stance tend to prefer a sniper rifle then an Assault Rifle with the ACOG.
Well last week was a “busy” week in the real world here, we had the The Québec international Air Show 2008 and for 5 days we had fighter plane from the US, UK and Canada Flying over our head leading the city to become totally unproductive since every one has eyes toward the sky.
It’s very likely that in the coming weeks I will put some of the show from the 4 best squadron in the world for airshow like the US Navy Blue Angel with their F-18, The US Air Force Thunderbird with F-16, The Royal Air Force Red Arrows (UK) with their Hawk T1A and the Snowbirds with the CT-114 Tutors.
This is why you may have notice the two videos of F-16 and F-18 flighing arround with funy story linked to them.
Attila chasing the US NAVY Blue Angels: An Epic Story
After being cut off guard by the US Air Force Thunderbirds last week, Attila has fire half of his spy network and replaced it with a brand new half of courageous men and womens around the world!
Immediately he started receiving very accurate informations about a HUGE US Navy operation with the deployment of the Blue Angels around his hut. Confident of the informations he received, Attila rushed outside to improve his personal photo album and finally have a picture of the Blue Angels planes, since it seems impossible to get anywhere!
USAF Thunderbirds F-16 Have Spotted Attila?
This morning at 1100 Hours Romeo Time, Attila has been thrown out of his pailliasse by four F-16 from the US Air Force as they made the ground shook while flying at very low altitude and started circling around the Attila’s hut in a very disorganized way, but still threatening. After Contacting his wide network of spy around the world, Attila has determined that these planes are here for the biannual Québec international Air Show.
But later the same day during the afternoon, two F-18 from the US NAVY colored in blue and yellow (no footage available so far), in a very “Blue Angels” fashion, has also been spotted circling around Attila’s camp, surprisingly the large spy network remains puzzled by those two new suspect apparitions and unexplained. So the suspense remains did they spotted Attila or not?
Now while those video a nice, be assure that the best is yet to come and if you have any interest in planes you will be happy to hear that I have recorded over 2 hours of show and took around 180 picture of it. Now the challenge is to figure out how I will publish all that… Until then enjoy those two teasers!
We recommend the use of this perk at the normal difficulty level. At this difficulty, it will allow you to survive a greater number of hits.
In the context of a frontal engagement, it will give you an advantage over your adversaries.
It is especially useful when the player adopts an aggressive style of playing and tends to run under heavy fire.
This perk is great for player that like to move in a very careless way and take risk running under enemy fire from cover to cover.
At the hardcore difficulty level we do not recommend it’s use. While it still offers you better health, the increase is too small to give you a real advantage against bullets that are much stronger.
This is why we recommend to dedicate this perk space to an other perk more useful for hardcore.
To conclude, the Perk juggernaut is very useful at the normal difficulty level for the offensive player that enjoy the risk taking, while at hardcore difficulty it won’t give you any significant advantage
and can be considered a waste of a perk space.
This is a video I posted a few days ago and I must say that it’s popularity is impressive and the response kinda overwhelming. So I guess I will clarify a few things about it.
This was recorded in the version 0.951, without any mods. Now many people tend to think it’s a mod because of the look of shields and armors. But in fact those really cool looking equipment are the usual stuff, it’s just that because I was a vassal, I was allow to choose my colors making all my equipment and soldiers look good. Now I think my sword was a Nord Sword and it was really bad from my point of view. I wasn’t use to it and wasn’t too good with it.
As for my polearm, my use of it on a horse was contextual, it’s not a weapons very good for horse fighting and is actually much more effective on foot, this is why i use it. In this battle I was fighting against factions that started a war against me and my rebellion. Since I had conquer nearly all the faction I was rebelling against, the other faction were interested to conquer my conquest. This is how i ended up fighting huge armies and battle where I gained 50 renown per round. I ultimately pulled back since 900 enemies was a little too much for my 82 soldiers and fighting 300 infantries armed with spear and pike was a bad mix with my mainly cavalry oriented army.
The perk sleight of Hand increases the reloading speed of you weapon.
This insures that the player will be ready to engage the enemies with a full clip in no time.
In the case of shotguns, the sleight of hand does make a major difference, making the reloading speed instantenious.
So the limited quantity of ammo in the shoguns becomes less of an issue due to the gain in reloading speed.
The Support weapons also gain from the sleight of hand by reducing once again a long reloading time.
The sleight of Hand show it’s effectiveness for all weapons in all difficulties level. But shotguns and support weapons still gain a little bit more from it.
To conclude, while the avantages the sleight of hand provides, we think it’s better to adopt reloading strategies then choose this perk.
The only exeption being the use of the shotgun where the nature of the guns and contextual use of it gain a lot from having a faster reloading pace.
The perk Stopping Power increases the damage inflicted to the adversaries by increasing the power of your bullets.
This perk is effective with all weapons.
It is especially effective with a sniper rifle, since without it, it may be hard to neutralize your enemies in one shot.
At the Hardcore mode, the perk Stopping Power isn’t as useful, since your enemies are neutralized in a couple shots.
You should not use this perk on Hardcore and it is recommended to choose a more adapted perk instead.
Finally, we recommend the Stopping Power perk at the normal difficulty, no matter the weapon you use.
While in hardcore we recommend to evade that perk at all costs.
This is the first video of a series of mini guide on Call of Duty 4 Modern Warfare, that aim to help new player to the game.
Double Tap is a Perk that doubles the fire rate or your weapon.
The increase in fire rate helps you eliminate your adversaries faster. This reduces the risk of counter attacks as a consequence.
On the other hand, doubling the fire rate leads to a faster spending of your ammo and forces you to reload more frequently. Reloading takes more or less time depending on the weapon. In the context where multiple adversaries are present at the same time, the reloading may cost you your life.
This is why we recommend to use this perk with weapons that have larger clips, meaning weapons with 50 ammo or more. We refer here to the P90 and support weapons.
Overall this perk is useful on both normal and hardcore difficulty level.
At the normal difficulty, where killing an enemy requires more hits, you gain an advantage especially in close combat, by dividing the time necessary to kill your adversaries.
On the hardcore level, this perk can be useful if you want to play with a suppressive style and random burst while on long range. Since you can have more chance to hit your adversaries with burst containing a larger amount of bullets. This is especially true with the support weapons.
Finally, this perk finds it’s use on both difficulty levels as long as you adopt an adapted style of playing.
I use to be known as a very good player of Arma Combat Operation / Arma Armed Assault. So living up to my reputation in this video I destroy 2 Shilka and 1 BRDM at a 1km distance. The usual distance player kill enemies is less then 800m. So 1km kills were quite impressive in themself. But the funny part of this video is probably the bad taking off after the mission. For some reason, my mouse decided to make my helicopter turn violently on the right making my rotor hit the ground and break. The resulting was that I had a swing that pushed me downhill in a very funny way. So I guess this video show how even in crashing I have talent (in all humility)
This is a Rainbow Six Vegas 2 video, showing the terrorist hunt map, Import Export at Realistic it show you a walktrough of how i finished this very hard level. One of the really hard part of the level is when you start and need to actually shoot enemies on the other side of the fence and near the end of the video where the enemies only spawn when you are really expose making it a nearly suicidar situation
This is a Walktrough of the Rainbow Six 2 Terrorist hunt level Presidio at the realistic difficulty level. Showing an easy way to finish that level using a small attack and retreat strategy.
Here is a small teaser of Rainbow Six Vegas 2. I got it two days ago and basically finished it one time at realistic. Was entertaining and this video is a small teaser of what I will publish in the comings days/weeks. I most likely will make a walkthrough of the game since unlike Assassin’s Creed this one doesn’t have a story as deep. So i will be able to show a good walktrough without ruining the interest of the game.
Here is how to climb The Citadel of Acre in Assassin’s Creed. It’s one of the annoying tower to climb in the game since it’s not the most easy to start to climb. As you can see sometime it also doesn’t work to well the first time depending how the game feel. For once I included the jump in the hay also call the Leap of Faith, where less then two meter of hay stop a fall from many, many, meter.
This is a game Attila and I played a few days ago where we completely kicked ass. We held them at their drop points for the entire game and pushed them all the way back to their last defensive line when they were defending. Enjoy -Spartan
This is a video from Assassin’s Creed Acre’s Church. In this video I show how to get up there and get down there in an realistic way. Of course you can alway jump down into a 1 m of Hay to stop your 10 stories high fall, but less risky.
Since Spartan is already doing a great job at showing the main story of the game, I will show some side quest objective, starting by how to climb some higher point in the game in order to make some reconnaissance of the area. Some place can be a little more challenging then others so i will limit myself to those few. So here is one of the really High point of the game in Damascus.