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Archive for the ‘Attila's FAQ’ Category

Call of Duty 4 Modern Warfare Red Dot Sight Review

Tuesday, July 22nd, 2008

Red Dot Sight

The Red Dot Sight is an add on that doesn’t have a long range zoom.

It’s main feature is it’s special reticule form by the red dot.

It allows the user to acquire a target with accuracy without being aligned directly with the eyes.

The main interest is to quickly increase the accuracy without limiting the arc of view.

This allows to acquire and fire on a target without losing sight of the environment.

The only cost being a reduction of movements when it’s used, making the player an easier target, especially in close combat.

Recoil has a major effect too, and forces you to compensate regularly to keep your target well aligned.

From a tactical point of view, we recommend to activate it exclusively when a target is aligned.

As soon as the target is down deactivate it to move back to your normal speed.

By using it this way you will gain from it’s quality without the inconvenience.

From a general stand point the Red Dot Sight is useful in all environments.

It is good in the open and close environments as long as you develop the right reflexes.

The Red Dot Sight appears to be the most versatile add on that you can choose in Call of Duty 4.

It is mostly adapted for a player with an aggressive way of playing, that like to move around and need to eliminate multiple target as fast as possible.

Call of Duty 4 Modern Warfare ACOG Review

Friday, June 20th, 2008

The ACOG is a type of scope. This add on can be added to nearly all the weapons of Call of Duty 4. The main interest of the ACOG is to allow the player to aim at a target with precision at long range.

The ACOG has 3 negative impacts though.
It reduces the accuracy.
It limits the view of the player outside of the scope and reduce the movement speed when activated.

This means that it is important to activate the ACOG exclusively when the target is acquired and in the middle of your reticule. We recommend the ACOG uses especially at the hardcore difficulty since the enemies are weaker.

From a tactical point of view, we recommend the ACOG for players that adopt a defensive and careful approach. The ACOG leads the player to act as a supporting role and provide cover for his team, staying at a safe distance from the enemies. Moving crouched or prone to get a better stability provides an advantage to it’s user. Of course, if for a more offensive style, we recommend the use of the Red Dot Sight.

Finally, in general, the ACOG isn’t a very popular add on, since those that adopt a defensive stance tend to prefer a sniper rifle then an Assault Rifle with the ACOG.

Call of Duty 4 Modern Warfare Juggernaut Perk Review

Sunday, June 8th, 2008

The perk juggernaut increases your health.

We recommend the use of this perk at the normal difficulty level. At this difficulty, it will allow you to survive a greater number of hits.

In the context of a frontal engagement, it will give you an advantage over your adversaries.

It is especially useful when the player adopts an aggressive style of playing and tends to run under heavy fire.

This perk is great for player that like to move in a very careless way and take risk running under enemy fire from cover to cover.

At the hardcore difficulty level we do not recommend it’s use. While it still offers you better health, the increase is too small to give you a real advantage against bullets that are much stronger.

This is why we recommend to dedicate this perk space to an other perk more useful for hardcore.

To conclude, the Perk juggernaut is very useful at the normal difficulty level for the offensive player that enjoy the risk taking, while at hardcore difficulty it won’t give you any significant advantage
and can be considered a waste of a perk space.

Call of Duty 4 Modern Warfare Sleight of Hand Perk Review

Tuesday, June 3rd, 2008

The perk sleight of Hand increases the reloading speed of you weapon.

This insures that the player will be ready to engage the enemies with a full clip in no time.

In the case of shotguns, the sleight of hand does make a major difference, making the reloading speed instantenious.

So the limited quantity of ammo in the shoguns becomes less of an issue due to the gain in reloading speed.

The Support weapons also gain from the sleight of hand by reducing once again a long reloading time.

The sleight of Hand show it’s effectiveness for all weapons in all difficulties level. But shotguns and support weapons still gain a little bit more from it.

To conclude, while the avantages the sleight of hand provides, we think it’s better to adopt reloading strategies then choose this perk.

The only exeption being the use of the shotgun where the nature of the guns and contextual use of it gain a lot from having a faster reloading pace.

Call of Duty 4 Modern Warfare Stopping Power Review

Saturday, May 31st, 2008

The perk Stopping Power increases the damage inflicted to the adversaries by increasing the power of your bullets.

This perk is effective with all weapons.

It is especially effective with a sniper rifle, since without it, it may be hard to neutralize your enemies in one shot.

At the Hardcore mode, the perk Stopping Power isn’t as useful, since your enemies are neutralized in a couple shots.

You should not use this perk on Hardcore and it is recommended to choose a more adapted perk instead.

Finally, we recommend the Stopping Power perk at the normal difficulty, no matter the weapon you use.
While in hardcore we recommend to evade that perk at all costs.

Call of Duty 4 Modern Warfare Double Tap Review

Tuesday, May 27th, 2008

This is the first video of a series of mini guide on Call of Duty 4 Modern Warfare, that aim to help new player to the game.

Double Tap is a Perk that doubles the fire rate or your weapon.

The increase in fire rate helps you eliminate your adversaries faster. This reduces the risk of counter attacks as a consequence.

On the other hand, doubling the fire rate leads to a faster spending of your ammo and forces you to reload more frequently. Reloading takes more or less time depending on the weapon. In the context where multiple adversaries are present at the same time, the reloading may cost you your life.

This is why we recommend to use this perk with weapons that have larger clips, meaning weapons with 50 ammo or more. We refer here to the P90 and support weapons.

Overall this perk is useful on both normal and hardcore difficulty level.

At the normal difficulty, where killing an enemy requires more hits, you gain an advantage especially in close combat, by dividing the time necessary to kill your adversaries.

On the hardcore level, this perk can be useful if you want to play with a suppressive style and random burst while on long range. Since you can have more chance to hit your adversaries with burst containing a larger amount of bullets. This is especially true with the support weapons.

Finally, this perk finds it’s use on both difficulty levels as long as you adopt an adapted style of playing.

Attila’s FAQ episode 2: You think you are better then me?

Monday, November 5th, 2007

Why that question?
The goal of that video is to answer the phenomenal number of “challenge” and the few insult (more rare), I have receive over the last years. Many people seem to believe that I put videos on youtube because I would think I’m better then every one else. But I don’t remember saying anywhere during all the last years that I was “good”. I tend to respond positively to every one that tell me that I’m good and I do the same for those that believe I could have played better. The reason being recognizing how good someone is relative to how good you are (or arrogant in a few case). So people should learn to recognize the process of getting better instead of judging a static skill in a fixed time in a video.

The Morality behind the answer of the video

Now beyond the cause of why I did that video there is also the aspect of how I replied to this well acted question. “Attila” didn’t shooted the guy to demonstrate something that I believe is one of the most important aspect of multiplayer games. It’s the socialization skill and capacity to do teamplay, form alliance and friendship. I think it’s a really important skill when it comes to multiplayer games. By experience when every player play by the rule and act with maturity and use a “respect full” language. The multiplayer experience is really improved.

I remember a game of Halo where one player alway typed in the chat “FU” “wtf” etc. each time he was kill. So basically that was all that was happening in the chat… So at some point I got tired of seeing soo many time those word in the chat and told him that instead of insulting every one he should compliment them. After some talking he accepted. So he started complimenting those that killed him, the other started answering back and complimented him back, when they were kill by him, then people started chatting, joking, talking about fun stuff. In clear it switched from a chat full of anger to a very friendly chat that every one seem to have enjoy far more then the previous round.

So the way you approaches the other players is as important as you capacity to win in order to really enjoy the game. By experience the more you enjoy the game the better player you will be. Respect your friends and enemies and spread the positive gaming thinking to improve your own gaming experience!

On the technical aspect of the video
The goal of this video was to smart and more entertaining due to sound effect. (It really hard to be funny with sound) Special thanks to Schnitzelz for the voice acting part. Keep leaving questions, I will try to answer those of public interest in the future episodes. :)

Attila’s FAQ Episode One

Thursday, November 1st, 2007

Since I always get question I was thinking I should do something about it. Something fun and entertaining. So here is a kind of Test Episode for the Attila’s FAQ series. I don’t know how many of those I will make, but the idea seem fun so far. Basically I will try to answer some of the most asked question I had in one and a half year. I will try to make it interesting and entertaining and potentially with some humor in it. But of course can’t promise anything. Tell Me what you think and if you have interesting or funny questions that you think would worth a interesting answer, well ask. ;)