Archive for June, 2011

Starfarer Sinking the Bis’mar Gameplay

Posted by Attila On June - 22 - 2011

Starfarer is an indy space combat kind of game, in 2D. It show that 2D still have a great fun value. It’s currently in an alpha state but you can have access to it if you preordered it. So far you only have access to a few scenario and random missions. I think that this game was developped by a one man team so far and while it’s very early in the development. The gameplay is a mix of action and tactic. If you make a mistake you can be owned easily by one groups of fighter that will strike you at the right time. Each ships has strong and weak point forcing you to adjust to you enemies and learn how to maximize your ship potential.

This game is also very easy to mod and for example the background is a custom image and i simply used it to replace the regular background as a test. So ultimately you can customize the game easily.

If you want to try it out you can learn move over there, http://fractalsoftworks.com/

Theatre of War 3: Korea Gameplay

Posted by Attila On June - 16 - 2011

Theatre of War 3: Korea is an rts that is realistic and where the way you plan your attack matter a lot. This is mostly due to the fact that you can’t shoot on stuff you don’t see and at the same time support weapon that are outside the map may be called by the enemies to totally exterminate your army. Now these constraint force you to have to evaluate the amount of troops to commit at the right moment in the battle. If you commit too many you may find yourself in an ambush and loose them all, if you commit too few you may lose them one by one without any gain. This lead the game to be a fairly slow paced kind of game that require some patience but that become rewarding once you understand the principle and the way it should be played. Also as the campaign progress the mission get harder and the terrain is fairly random, so you never really know what you are in for.

In this video I’m playing the North Korean, you can also play Soviet army and American army and move your division in a turn by turn 2D campaign map. You can generate your own contextual campaign if you want.






http://steamcommunity.com/groups/Dateyourgame

If you want Join my Shogun 2 clan join this group.

Total War Shogun 2 Date Campaign 15 show and explain the first step of a campaign with the Date faction at very hard. Of course i’m explaining how to play based on a very small short experience of Shogun 2 Total War. But this game largely work in the same way as they previous games.

Now i don’t know if i will comment all videos. It’s likely that I will put commentaries track on dateyourgame channel video gameplay on attila16. This first episode being a kind of bonus video to remind you guys to subscribe to http://youtube.com/subscription_center?add_user=dateyourgame

Now I’m playing at very hard because, I did try legendary difficulty and it seem impossible to have any good diplomacy at legendary. The game seem better at very hard. Essentially legendary turn any diplomatic contact into a war so it’s not much fun. The units also seem boosted and bowman dominate the battlefield while melee units die way too fast.

Now if i do stuff you wonder about in the video and that i don’t say anything about it, feel free to ask.