Archive for January, 2009

Men of War

Posted by Attila On January - 31 - 2009

This is an other video from Men of War Beta. In this video players didn’t had any rules and we were free to use all the tools at our disposal.

This was a 3 vs 3 battle. I was on the side of Japan this time against US forces.

The objective of the battle was to hold the river crossing for as long as possible to defeat the enemies. But as you will see in this video while the River Crossing was the target it was necessary to hold the flanks. I was in charge of the right flank. The main advantage at covering flanks is that you have a good angle to fire at the side of the tanks where the armor is tinnier then in the front. So you have more chance to destroy the enemies. I only did one mistake when I sent one of my tank to the left flank and got it destroy in a very bad way… what I should have done is to keep turning around the enemy tank instead of waiting to be blow up. But other then that mistake I think it was a very good game.

Men of War – The Sandbags Line of Death!

Posted by Attila On January - 27 - 2009

This is a video of Men of War Multiplayer beta. In this video my adversary and I choose to play the game in infantry only mode to demonstrate how great is this game at creating intense firefight. We were also playing without the Fog of War to keep the map colorful. We also decided not to use mortar or cannons.

The result of the those self impose rules is an intense and deadly firefight to take a strongly defended line of sand bag heavily defended by an heavy machine gun that kept my soldiers pinned down a long part of the game. The best solution was to countered it using well placed snipers that I directly controlled myself many time to take out the machine gunners. When the machine gun finally got out of ammo, I could finally advance toward the enemies and actually reach the sand bag line but each time my adversary did a brutal counter-attack, using grenade and flamethrower. In clear, it was epic.

Rome Total War Online Commentary Battle #446

Posted by underground teo On January - 22 - 2009

This is one of my online commentary battles of Rome Total War. It’s battle no. 446. I command the Macedonians and my opponent – Loki – is in command of the Seleucid empire. I really hope that you like this video :)

Defense Grid The Awakening Demo review

Posted by Greatdictator On January - 17 - 2009

Something really quick …and the written review here isnt the text but things i missed out and or might have not mentioned

Defense Grid Demo written review

Now the best way you can describe Defense Grid is a Sci Fi version of the Warcraft 3 map Tower Defense and quite personally i prefer this one for a couple of reason first off the graphics are well polished , art style is great in level design and enemys …now the enemys there ae several of them in the demo and alot more in the full version but the most interestign is the one who can teleport an enemy infront of him…but DAMN those boss enemys are quite though.

The main goal of the defense game is to prevent the enemy from obtaining the power cores and if i heard right you lose power in a sector the more you lose of them…an additional danger to this is the fact that once the enemys that are killed while carrying them the cores dont respawn but slowly drift back and they can be recaptured by the enemys if they get too close.

Now all towers dont work the same so range and attacks might differ so you also have to think about where your going to place them as well for example the flamethrower tower has low attack but can attack multiple enemys at once and has a low range so you have to put it somewhere where enemys pile up and where he can hit the most of them , or the laser tower which burns enemys after it stoped shooting the enemys will continue to take burn damage until they cool off.

As stated in the review the gameplay is implemented with the level design but i aint sure if theres a pause button but if there isnt then that adds to sort of a need for quick thinking especially when you see the aliens comeing closer on the radar…i still find the radar to be a very nice thougch so you know which kind of enemys are comeing.

Now on a last note i know that this review is short but…hey i didnt play that much alright.
The game supports achivments as well and the games interface as well as its camera as yuve seen there is no mouse cursor…which made me instantly think if the developers would have ported this onto the Xbox Live Market place since like is said the games interface definetly would be up to the job of playing this game with a joystick and it isnt as fastpaced as other console RTS games so the palyer has time to select tha twhich he wants and build it up.

All in all i hardly found any complaints except that the demo was short…so i would urge you all to go out and try the game hopefully you guys will like it .

Have fun.

Greatdictator

DateYourGame cinema corner : Saints row 2

Posted by Greatdictator On January - 14 - 2009

Wow guys been a long time since i posted one of these sooo heres one that isnt an RTS hehe hope you enjoy especially the first ones that are edited to show off diffrent costumes and looks : )

Part 1

You can see the other:
Part 2
Part 3 1/2
Part 3 2/2
Part 4
Part 5
Part 6
Part 7
Part 8

Reviews comeing up soon hopefully.

Evil Genius review and …game design ?

Posted by Greatdictator On January - 12 - 2009

Yes you read it right, I finally have another review up and i found something that some of you guys might be interested in…but first a review :D….of 2009 DUN DUN DUN!!!!

btw i was sick on the day i recorded my voice


basics of what i was talking about
EG review

Focus on style and base design

Almost like Dungeon keeper

Funny AOI missions like stealing the Eifel Tower by shrinking it , planting a fake diplomat
in one of the 5 factions and stealing mr Sunggules

Loot is usefull for more then just decorateing like researching new items

You get a funny radio broadcast even if youll mostly hear the same one

would have been better with cinematics for some AOI

Traps combos encourage base design and trap laying by rewarding combos with money

Minios are easy to know what they do and research is fun and simple

AI is good but it will do some really stupid things at times

Agents and tourists

Building hotels to occupy tourists

Stats and minion care

Lots of funny interrogations and funny objects like brain washing machine

Certian traps are funny as well

game is frustrateing and fun at the same time mostly due to how long it takes
for you to gather money

lots of looney and creative henchmen…and wierd too

Super agents are annoying but satisfeing when you finally defeat them

Evil geniuses have some diffrneces but more locations or special islands for each would
have been better

only 3 same superweapons for each

Game is fun

The game design video:

hope you enjoy
GreatDictator

2009?!?

Posted by Attila On January - 5 - 2009

First of all we wish an Happy New Year to all the Dateyourgame.com Subscribers.

The year 2009 will be an interesting year we hope and we also wish to improve the quality of our content and the regularity of it on the blog. The second part of 2008 was a little quiet here due to Attila taking some kind of step back from the blog after having invested two intense years into it, and a rest from writing was in order. Attila hopes to get back at it very soon, giving his community new contents, tips and tricks, for the loyal readers and viewers. We also plan to show new and old games you guys may have missed.

To start the year well here is a game you most likely never heard of :P